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Graphic LCD 96x64 w/ SED1565 Controller

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AtomSoft

Well-Known Member
Here is my code for this Nokia 7110 LCD. I also have some pictures of it.
Code is in C18.
Code:
/* ****************************************************************************
;                                                                             *
;    Filename: GLCD.C              				                              *
;    Date: May 23, 2009                            	                          *
;    File Version: 001                                                        *
;                                                                             *
;    Author:   Jason Lopez                                                    *
;    Company:  AtomSoft                                                       *
;                                                                             *
;******************************************************************************
; Parts Needed
; Graphic LCD 96x64 w/ SED1565 Controller  	( mines from: dipmicro.com )
; 
*/
#include <p18f2525.h>
#include <delays.h>
#include <string.h>

#pragma config WDT = OFF, LVP = OFF, OSC = INTIO67, XINST = OFF

/************************************
Prototypes
*************************************/
void main(void);
void LCD_Reset(void);
void LCD_Send(unsigned char cmd, unsigned char type);
void SendByte(unsigned char data);
void LCD_Init(void);
void CLS(void);
void LCDString(rom unsigned char *str, unsigned char myFont);
/************************************
Variables and Defines
*************************************/
	unsigned char temp;

//LCD Defines
	#define LCDt	TRISC
	#define LCD		PORTC

	#define RST		LATCbits.LATC0
	#define CS		LATCbits.LATC1
	#define DC		LATCbits.LATC2
	#define SCL		LATCbits.LATC3
	#define SDO		LATCbits.LATC5
#pragma udata
unsigned rom char FontB[97][8]=
{
    { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 }, //Ascii-32
     { 0x00,0x00,0x00,0x5F,0x5F,0x00,0x00,0x00 }, //Ascii-33
     { 0x00,0x07,0x07,0x00,0x00,0x07,0x07,0x00 }, //Ascii-34
     { 0x24,0x7E,0x7E,0x24,0x7E,0x7E,0x24,0x00 }, //Ascii-35
     { 0x00,0x24,0x2E,0x6B,0x6B,0x3A,0x12,0x00 }, //Ascii-36
     { 0x00,0x66,0x36,0x18,0x0C,0x66,0x62,0x00 }, //Ascii-37
     { 0x30,0x7A,0x4F,0x5D,0x37,0x72,0x50,0x00 }, //Ascii-38
     { 0x00,0x00,0x00,0x07,0x07,0x00,0x00,0x00 }, //Ascii-39
     { 0x00,0x00,0x00,0x3E,0x7F,0x63,0x41,0x00 }, //Ascii-40
     { 0x00,0x41,0x63,0x7F,0x3E,0x00,0x00,0x00 }, //Ascii-41
     { 0x08,0x2A,0x3E,0x1C,0x1C,0x3E,0x2A,0x08 }, //Ascii-42
     { 0x00,0x08,0x08,0x3E,0x3E,0x08,0x08,0x00 }, //Ascii-43
     { 0x00,0x80,0xE0,0x60,0x00,0x00,0x00,0x00 }, //Ascii-44
     { 0x00,0x08,0x08,0x08,0x08,0x08,0x08,0x00 }, //Ascii-45
     { 0x00,0x00,0x00,0x60,0x60,0x00,0x00,0x00 }, //Ascii-46
     { 0x00,0x60,0x30,0x18,0x0C,0x06,0x03,0x00 }, //Ascii-47
     { 0x00,0x3E,0x7F,0x49,0x45,0x7F,0x3E,0x00 }, //Ascii-48
     { 0x00,0x40,0x42,0x7F,0x7F,0x40,0x40,0x00 }, //Ascii-49
     { 0x00,0x42,0x63,0x71,0x59,0x4F,0x46,0x00 }, //Ascii-50
     { 0x00,0x21,0x61,0x45,0x4F,0x7B,0x31,0x00 }, //Ascii-51
     { 0x00,0x18,0x1C,0x16,0x7F,0x7F,0x10,0x00 }, //Ascii-52
     { 0x00,0x27,0x67,0x45,0x45,0x7D,0x39,0x00 }, //Ascii-53
     { 0x00,0x3E,0x7F,0x49,0x49,0x79,0x30,0x00 }, //Ascii-54
     { 0x00,0x01,0x71,0x79,0x0D,0x07,0x03,0x00 }, //Ascii-55
     { 0x00,0x36,0x7F,0x49,0x49,0x7F,0x36,0x00 }, //Ascii-56
     { 0x00,0x06,0x4F,0x49,0x69,0x3F,0x1E,0x00 }, //Ascii-57
     { 0x00,0x00,0x00,0x36,0x36,0x00,0x00,0x00 }, //Ascii-58
     { 0x00,0x00,0x40,0x76,0x36,0x00,0x00,0x00 }, //Ascii-59
     { 0x00,0x00,0x08,0x1C,0x36,0x63,0x41,0x00 }, //Ascii-60
     { 0x00,0x24,0x24,0x24,0x24,0x24,0x24,0x00 }, //Ascii-61
     { 0x00,0x41,0x63,0x36,0x1C,0x08,0x00,0x00 }, //Ascii-62
     { 0x00,0x02,0x03,0x51,0x59,0x0F,0x06,0x00 }, //Ascii-63
     { 0x00,0x3E,0x7F,0x41,0x5D,0x57,0x5E,0x00 }, //Ascii-64
     { 0x00,0x7C,0x7E,0x13,0x13,0x7E,0x7C,0x00 }, //Ascii-65
     { 0x00,0x7F,0x7F,0x49,0x49,0x7F,0x36,0x00 }, //Ascii-66
     { 0x00,0x3E,0x7F,0x41,0x41,0x63,0x22,0x00 }, //Ascii-67
     { 0x00,0x7F,0x7F,0x41,0x63,0x3E,0x1C,0x00 }, //Ascii-68
     { 0x00,0x7F,0x7F,0x49,0x49,0x49,0x41,0x00 }, //Ascii-69
     { 0x00,0x7F,0x7F,0x09,0x09,0x09,0x01,0x00 }, //Ascii-70
     { 0x00,0x3E,0x7F,0x41,0x49,0x79,0x79,0x00 }, //Ascii-71
     { 0x00,0x7F,0x7F,0x08,0x08,0x7F,0x7F,0x00 }, //Ascii-72
     { 0x00,0x00,0x41,0x7F,0x7F,0x41,0x00,0x00 }, //Ascii-73
     { 0x00,0x20,0x60,0x40,0x40,0x7F,0x3F,0x00 }, //Ascii-74
     { 0x00,0x7F,0x7F,0x1C,0x36,0x63,0x41,0x00 }, //Ascii-75
     { 0x00,0x7F,0x7F,0x40,0x40,0x40,0x40,0x00 }, //Ascii-76
     { 0x7F,0x7F,0x06,0x0C,0x06,0x7F,0x7F,0x00 }, //Ascii-77
     { 0x00,0x7F,0x7F,0x0E,0x1C,0x7F,0x7F,0x00 }, //Ascii-78
     { 0x00,0x3E,0x7F,0x41,0x41,0x7F,0x3E,0x00 }, //Ascii-79
     { 0x00,0x7F,0x7F,0x09,0x09,0x0F,0x06,0x00 }, //Ascii-80
     { 0x00,0x3E,0x7F,0x51,0x21,0x7F,0x5E,0x00 }, //Ascii-81
     { 0x00,0x7F,0x7F,0x09,0x19,0x7F,0x66,0x00 }, //Ascii-82
     { 0x00,0x26,0x6F,0x49,0x49,0x7B,0x32,0x00 }, //Ascii-83
     { 0x00,0x01,0x01,0x7F,0x7F,0x01,0x01,0x00 }, //Ascii-84
     { 0x00,0x3F,0x7F,0x40,0x40,0x7F,0x7F,0x00 }, //Ascii-85
     { 0x00,0x1F,0x3F,0x60,0x60,0x3F,0x1F,0x00 }, //Ascii-86
     { 0x7F,0x7F,0x30,0x18,0x30,0x7F,0x7F,0x00 }, //Ascii-87
     { 0x00,0x63,0x77,0x1C,0x1C,0x77,0x63,0x00 }, //Ascii-88
     { 0x00,0x07,0x0F,0x78,0x78,0x0F,0x07,0x00 }, //Ascii-89
     { 0x00,0x61,0x71,0x59,0x4D,0x47,0x43,0x00 }, //Ascii-90
     { 0x00,0x00,0x00,0x7F,0x7F,0x41,0x41,0x00 }, //Ascii-91
     { 0x00,0x03,0x06,0x0C,0x18,0x30,0x60,0x00 }, //Ascii-92
     { 0x00,0x41,0x41,0x7F,0x7F,0x00,0x00,0x00 }, //Ascii-93
     { 0x08,0x0C,0x06,0x03,0x06,0x0C,0x08,0x00 }, //Ascii-94
     { 0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x00 }, //Ascii-95
     { 0x02,0x06,0x0C,0x08,0x00,0x00,0x00,0x00 }, //Ascii-96
     { 0x00,0x20,0x74,0x54,0x54,0x7C,0x78,0x00 }, //Ascii-97
     { 0x00,0x7F,0x7F,0x44,0x44,0x7C,0x38,0x00 }, //Ascii-98
     { 0x00,0x38,0x7C,0x44,0x44,0x44,0x00,0x00 }, //Ascii-99
     { 0x00,0x38,0x7C,0x44,0x44,0x7F,0x7F,0x00 }, //Ascii-100
     { 0x00,0x38,0x7C,0x54,0x54,0x5C,0x18,0x00 }, //Ascii-101
     { 0x00,0x04,0x7E,0x7F,0x05,0x05,0x00,0x00 }, //Ascii-102
     { 0x00,0x98,0xBC,0xA4,0xA4,0xFC,0x7C,0x00 }, //Ascii-103
     { 0x00,0x7F,0x7F,0x04,0x04,0x7C,0x78,0x00 }, //Ascii-104
     { 0x00,0x00,0x44,0x7D,0x7D,0x40,0x00,0x00 }, //Ascii-105
     { 0x00,0x80,0x80,0xFD,0x7D,0x00,0x00,0x00 }, //Ascii-106
     { 0x00,0x7F,0x7F,0x10,0x38,0x6C,0x44,0x00 }, //Ascii-107
     { 0x00,0x00,0x41,0x7F,0x7F,0x40,0x00,0x00 }, //Ascii-108
     { 0x7C,0x7C,0x0C,0x18,0x0C,0x7C,0x78,0x00 }, //Ascii-109
     { 0x00,0x7C,0x7C,0x04,0x04,0x7C,0x78,0x00 }, //Ascii-110
     { 0x00,0x38,0x7C,0x44,0x44,0x7C,0x38,0x00 }, //Ascii-111
     { 0x00,0xFC,0xFC,0x44,0x44,0x7C,0x38,0x00 }, //Ascii-112
     { 0x00,0x38,0x7C,0x44,0x44,0xFC,0xFC,0x00 }, //Ascii-113
     { 0x00,0x7C,0x7C,0x04,0x04,0x0C,0x08,0x00 }, //Ascii-114
     { 0x00,0x48,0x5C,0x54,0x54,0x74,0x24,0x00 }, //Ascii-115
     { 0x00,0x04,0x04,0x3E,0x7E,0x44,0x44,0x00 }, //Ascii-116
     { 0x00,0x3C,0x7C,0x40,0x40,0x7C,0x7C,0x00 }, //Ascii-117
     { 0x00,0x1C,0x3C,0x60,0x60,0x3C,0x1C,0x00 }, //Ascii-118
     { 0x1C,0x7C,0x60,0x30,0x60,0x7C,0x1C,0x00 }, //Ascii-119
     { 0x00,0x44,0x6C,0x38,0x38,0x6C,0x44,0x00 }, //Ascii-120
     { 0x00,0x9C,0xBC,0xA0,0xA0,0xFC,0x7C,0x00 }, //Ascii-121
     { 0x00,0x44,0x64,0x74,0x5C,0x4C,0x44,0x00 }, //Ascii-122
     { 0x00,0x00,0x08,0x3E,0x77,0x41,0x41,0x00 }, //Ascii-123
     { 0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,0x00 }, //Ascii-124
     { 0x00,0x41,0x41,0x77,0x3E,0x08,0x00,0x00 }, //Ascii-125
     { 0x0C,0x06,0x06,0x0C,0x18,0x18,0x0C,0x00 }, //Ascii-126
     { 0x00,0x60,0x78,0x5E,0x46,0x58,0x60,0x00 } //Ascii-127
};
unsigned rom char FontA[97][8] =
{
   { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 },       // ASCII -  32
   { 0x00,0x00,0x00,0x5F,0x5F,0x00,0x00,0x00 },       // ASCII -  33
   { 0x00,0x00,0x03,0x07,0x00,0x07,0x03,0x00 },       // ASCII -  34
   { 0x00,0x10,0x74,0x1C,0x77,0x1C,0x17,0x04 },       // ASCII -  35
   { 0x00,0x24,0x2E,0x2A,0x7F,0x2A,0x3A,0x10 },       // ASCII -  36
   { 0x00,0x4C,0x6A,0x76,0x1A,0x6A,0x56,0x33 },       // ASCII -  37
   { 0x00,0x30,0x7A,0x4F,0x5D,0x37,0x7A,0x48 },       // ASCII -  38
   { 0x00,0x00,0x04,0x07,0x03,0x00,0x00,0x00 },       // ASCII -  39
   { 0x00,0x00,0x00,0x1C,0x3E,0x63,0x41,0x00 },       // ASCII -  40
   { 0x00,0x00,0x41,0x63,0x3E,0x1C,0x00,0x00 },       // ASCII -  41
   { 0x00,0x08,0x2A,0x3E,0x1C,0x3E,0x2A,0x08 },       // ASCII -  42
   { 0x00,0x08,0x08,0x3E,0x3E,0x08,0x08,0x00 },       // ASCII -  43
   { 0x00,0x00,0x00,0x60,0x60,0x00,0x00,0x00 },       // ASCII -  44
   { 0x00,0x08,0x08,0x08,0x08,0x08,0x08,0x00 },       // ASCII -  45
   { 0x00,0x00,0x00,0x60,0x60,0x00,0x00,0x00 },       // ASCII -  46
   { 0x00,0x60,0x30,0x18,0x0C,0x06,0x03,0x01 },       // ASCII -  47
   { 0x00,0x1C,0x3E,0x61,0x43,0x3E,0x1C,0x00 },       // ASCII -  48
   { 0x00,0x00,0x44,0x7F,0x7F,0x40,0x00,0x00 },       // ASCII -  49
   { 0x00,0x46,0x67,0x71,0x59,0x4F,0x66,0x00 },       // ASCII -  50
   { 0x00,0x22,0x63,0x49,0x4D,0x7F,0x32,0x00 },       // ASCII -  51
   { 0x00,0x18,0x1C,0x52,0x7F,0x7F,0x50,0x00 },       // ASCII -  52
   { 0x00,0x2F,0x6F,0x45,0x45,0x7D,0x39,0x00 },       // ASCII -  53
   { 0x00,0x3C,0x7E,0x4B,0x49,0x79,0x30,0x00 },       // ASCII -  54
   { 0x00,0x07,0x43,0x71,0x7D,0x0F,0x03,0x00 },       // ASCII -  55
   { 0x00,0x36,0x7F,0x4D,0x59,0x7F,0x36,0x00 },       // ASCII -  56
   { 0x00,0x06,0x4F,0x49,0x69,0x3F,0x1E,0x00 },       // ASCII -  57
   { 0x00,0x00,0x00,0x66,0x66,0x00,0x00,0x00 },       // ASCII -  58
   { 0x00,0x00,0x00,0x66,0x66,0x00,0x00,0x00 },       // ASCII -  59
   { 0x00,0x00,0x08,0x1C,0x36,0x63,0x41,0x00 },       // ASCII -  60
   { 0x00,0x14,0x14,0x14,0x14,0x14,0x14,0x00 },       // ASCII -  61
   { 0x00,0x00,0x41,0x63,0x36,0x1C,0x08,0x00 },       // ASCII -  62
   { 0x00,0x02,0x07,0x51,0x59,0x0F,0x06,0x00 },       // ASCII -  63
   { 0x00,0x3E,0x41,0x5D,0x55,0x5D,0x51,0x1E },       // ASCII -  64
   { 0x00,0x40,0x70,0x1D,0x17,0x1F,0x78,0x60 },       // ASCII -  65
   { 0x00,0x41,0x7F,0x7F,0x49,0x4F,0x7E,0x30 },       // ASCII -  66
   { 0x00,0x1C,0x3E,0x63,0x41,0x41,0x42,0x27 },       // ASCII -  67
   { 0x00,0x41,0x7F,0x7F,0x41,0x63,0x3E,0x1C },       // ASCII -  68
   { 0x00,0x41,0x7F,0x7F,0x49,0x5D,0x41,0x63 },       // ASCII -  69
   { 0x00,0x41,0x7F,0x7F,0x49,0x1D,0x01,0x03 },       // ASCII -  70
   { 0x00,0x1C,0x3E,0x63,0x41,0x51,0x72,0x77 },       // ASCII -  71
   { 0x00,0x7F,0x7F,0x08,0x08,0x7F,0x7F,0x00 },       // ASCII -  72
   { 0x00,0x00,0x41,0x7F,0x7F,0x41,0x00,0x00 },       // ASCII -  73
   { 0x00,0x30,0x70,0x41,0x41,0x7F,0x3F,0x01 },       // ASCII -  74
   { 0x00,0x7F,0x7F,0x08,0x1C,0x77,0x63,0x41 },       // ASCII -  75
   { 0x00,0x41,0x7F,0x7F,0x41,0x40,0x60,0x70 },       // ASCII -  76
   { 0x00,0x7F,0x7E,0x0C,0x18,0x0C,0x7E,0x7F },       // ASCII -  77
   { 0x00,0x7F,0x7E,0x0C,0x18,0x30,0x7F,0x7F },       // ASCII -  78
   { 0x00,0x1C,0x3E,0x63,0x41,0x63,0x3E,0x1C },       // ASCII -  79
   { 0x00,0x41,0x7F,0x7F,0x49,0x09,0x0F,0x06 },       // ASCII -  80
   { 0x00,0x1C,0x3E,0x63,0x51,0x63,0x3E,0x1C },       // ASCII -  81
   { 0x00,0x7F,0x7F,0x09,0x19,0x7F,0x66,0x40 },       // ASCII -  82
   { 0x00,0x66,0x6F,0x4D,0x59,0x7B,0x33,0x00 },       // ASCII -  83
   { 0x00,0x03,0x41,0x7F,0x7F,0x41,0x03,0x00 },       // ASCII -  84
   { 0x00,0x3F,0x7F,0x40,0x40,0x40,0x7F,0x3F },       // ASCII -  85
   { 0x00,0x03,0x0F,0x3D,0x70,0x1D,0x07,0x01 },       // ASCII -  86
   { 0x00,0x0F,0x7F,0x30,0x1C,0x30,0x7F,0x0F },       // ASCII -  87
   { 0x00,0x63,0x77,0x1C,0x1C,0x77,0x63,0x00 },       // ASCII -  88
   { 0x01,0x03,0x47,0x7C,0x78,0x47,0x03,0x01 },       // ASCII -  89
   { 0x00,0x67,0x73,0x59,0x4D,0x67,0x73,0x00 },       // ASCII -  90
   { 0x00,0x00,0x00,0x7F,0x7F,0x41,0x41,0x00 },       // ASCII -  91
   { 0x00,0x01,0x03,0x06,0x0C,0x18,0x30,0x60 },       // ASCII -  92
   { 0x00,0x00,0x41,0x41,0x7F,0x7F,0x00,0x00 },       // ASCII -  93
   { 0x00,0x00,0x04,0x06,0x03,0x06,0x04,0x00 },       // ASCII -  94
   { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 },       // ASCII -  95
   { 0x00,0x00,0x01,0x03,0x06,0x04,0x00,0x00 },       // ASCII -  96
   { 0x00,0x68,0x6C,0x54,0x54,0x3C,0x78,0x40 },       // ASCII -  97
   { 0x00,0x41,0x7F,0x3F,0x6C,0x44,0x7C,0x38 },       // ASCII -  98
   { 0x00,0x38,0x7C,0x44,0x44,0x6C,0x2C,0x00 },       // ASCII -  99
   { 0x00,0x38,0x7C,0x44,0x49,0x3F,0x7F,0x40 },       // ASCII - 100
   { 0x00,0x38,0x7C,0x54,0x54,0x5C,0x58,0x00 },       // ASCII - 101
   { 0x00,0x00,0x48,0x7E,0x7F,0x49,0x0B,0x02 },       // ASCII - 102
   { 0x00,0x48,0x7C,0x34,0x34,0x2C,0x68,0x44 },       // ASCII - 103
   { 0x00,0x41,0x7F,0x7F,0x08,0x04,0x7C,0x78 },       // ASCII - 104
   { 0x00,0x00,0x44,0x7D,0x7D,0x40,0x00,0x00 },       // ASCII - 105
   { 0x00,0x60,0x60,0x04,0x7D,0x7D,0x00,0x00 },       // ASCII - 106
   { 0x00,0x41,0x7F,0x7F,0x10,0x78,0x6C,0x44 },       // ASCII - 107
   { 0x00,0x00,0x41,0x7F,0x7F,0x40,0x00,0x00 },       // ASCII - 108
   { 0x00,0x7C,0x7C,0x0C,0x78,0x0C,0x7C,0x78 },       // ASCII - 109
   { 0x00,0x44,0x7C,0x7C,0x08,0x04,0x7C,0x78 },       // ASCII - 110
   { 0x00,0x38,0x7C,0x44,0x44,0x7C,0x38,0x00 },       // ASCII - 111
   { 0x00,0x04,0x7C,0x78,0x24,0x24,0x3C,0x18 },       // ASCII - 112
   { 0x00,0x18,0x3C,0x24,0x24,0x78,0x7C,0x00 },       // ASCII - 113
   { 0x00,0x44,0x7C,0x78,0x4C,0x04,0x1C,0x18 },       // ASCII - 114
   { 0x00,0x48,0x5C,0x5C,0x74,0x74,0x24,0x00 },       // ASCII - 115
   { 0x00,0x00,0x04,0x3E,0x7F,0x44,0x24,0x00 },       // ASCII - 116
   { 0x00,0x3C,0x7C,0x40,0x40,0x3C,0x7C,0x40 },       // ASCII - 117
   { 0x00,0x04,0x1C,0x3C,0x60,0x30,0x1C,0x04 },       // ASCII - 118
   { 0x00,0x1C,0x7C,0x30,0x1C,0x30,0x7C,0x1C },       // ASCII - 119
   { 0x00,0x44,0x6C,0x3C,0x10,0x78,0x6C,0x44 },       // ASCII - 120
   { 0x00,0x44,0x4C,0x1C,0x70,0x64,0x1C,0x0C },       // ASCII - 121
   { 0x00,0x4C,0x64,0x74,0x5C,0x4C,0x64,0x00 },       // ASCII - 122
   { 0x00,0x08,0x08,0x3E,0x77,0x41,0x41,0x00 },       // ASCII - 123
   { 0x00,0x00,0x00,0x7F,0x7F,0x00,0x00,0x00 },       // ASCII - 124
   { 0x00,0x41,0x41,0x77,0x3E,0x08,0x08,0x00 },       // ASCII - 125
   { 0x00,0x02,0x01,0x01,0x03,0x02,0x02,0x01 },       // ASCII - 126
   { 0x00,0x60,0x78,0x4E,0x47,0x5E,0x78,0x60 }        // ASCII - 127
};

/************************************

*************************************/
void LCD_Init(void){
	Delay1KTCYx(17);	//Delay 85mS
	LCD_Reset();
	LCD_Send(0xA6,0);	//Display: Normal
	LCD_Send(0xA3,0);	//LCD Bias Settings: 1/7
	LCD_Send(0xA1,0);	//ADC Selection: Reverse
	LCD_Send(0xC0,0);	//Common Output: Normal Direction
	LCD_Send(0x22,0);	//Set the V5 output Voltage
	LCD_Send(0x81,0);	//Set Electronic Volume Register
	LCD_Send(0x2E,0);	//Power Controller Set: Booster circuit: ON/Voltage regulator circuit: ON/Voltage follower circuit: OFF
	LCD_Send(0x2F,0);	//Power Controller Set: Voltage follower circuit: ON
	LCD_Send(0xE3,0);	//Non-OPeration Command
	LCD_Send(0x40,0);	//Set the start line
	LCD_Send(0xAF,0);	//LCD On
	LCD_Send(0xA5,0);	//Display All Points: ON
	Delay1KTCYx(34);	//Delay 170mS
	LCD_Send(0xA4,0);	//Display All Points: NORMAL

}

void CLS(void){
	unsigned char x,i,q;
	unsigned char line;
	line = 0xB0;

	for(q=0;q<9;q++){
		LCD_Send(line,0);	
		LCD_Send(17,0);
		LCD_Send(2,0);

		for(i=0;i<0x60;i++){
			LCD_Send(0x00,1);
		}
		line++;
	}

}
void SendByte(unsigned char data){
	char x;

	for(x=0;x<8;x++){
		SCL = 0;
		SDO=0; 
		if((data & 0x80) > 0) SDO = 1;
		SCL = 1;
		data <<= 1;
	}
}
void LCD_Send(unsigned char cmd, unsigned char type){
	DC = type;
	CS = 0;
	SendByte(cmd);
	CS = 1;
}
void LCD_Reset(void){
	CS = 1;
	Delay1KTCYx(17);	//Delay 85mS
	RST = 1;
	Delay1KTCYx(17);	//Delay 85mS
}
void LCDString(rom unsigned char *str, unsigned char myFont){
	char x;
	char y;

	while(*str != 0){
		y = *str++;
		y -= 0x20;
		for(x=0;x<8;x++){
			if(myFont == 1)
				LCD_Send(FontA[y][x],1);
			if(myFont == 2)
				LCD_Send(FontB[y][x],1);
		}
	}
}
void main(void){

	OSCCON = 0x72;      			//8MHz clock
	while(!OSCCONbits.IOFS);		//wait for osc stable

	LCDt = 0x00;
	LCD_Init();
	CLS();

	LCD_Send(0xB0,0);		//Page 0 (0xBx (x = page))
	LCD_Send(0x11,0);		//Column Upper Nybble (0x1x) (x = upper Nybble)
	LCD_Send(0x02,0);		//Column Lower Nybble (0x0x) (x = upper Nybble)
	LCDString((rom unsigned char*)"  AtomSoft",1);

	LCD_Send(0xB2,0);		//Page 1 (0xBx (x = page))
	LCD_Send(0x11,0);		//Column Upper Nybble (0x1x) (x = upper Nybble)
	LCD_Send(0x02,0);		//Column Lower Nybble (0x0x) (x = upper Nybble)
	LCDString((rom unsigned char*)"New Tech.",1);

	LCD_Send(0xB3,0);		//Page 0 (0xBx (x = page))
	LCD_Send(0x11,0);		//Column Upper Nybble (0x1x) (x = upper Nybble)
	LCD_Send(0x02,0);		//Column Lower Nybble (0x0x) (x = upper Nybble)
	LCDString((rom unsigned char*)"  New World",1);

	LCD_Send(0xB4,0);		//Page 1 (0xBx (x = page))
	LCD_Send(0x11,0);		//Column Upper Nybble (0x1x) (x = upper Nybble)
	LCD_Send(0x02,0);		//Column Lower Nybble (0x0x) (x = upper Nybble)
	LCDString((rom unsigned char*)"    New You",1);

	LCD_Send(0xB6,0);		//Page 1 (0xBx (x = page))
	LCD_Send(0x11,0);		//Column Upper Nybble (0x1x) (x = upper Nybble)
	LCD_Send(0x02,0);		//Column Lower Nybble (0x0x) (x = upper Nybble)
	LCDString((rom unsigned char*)" Thank You",1);
	while(1){
	}
}
The 2 images below are:
1: the above code running with 1 font
2: the above code using both fonts to compare differences

Schematic coming soon!
 

Attachments

Last edited:

Sceadwian

Banned
That's amazing, they're cheaper than 2x16 char displays. Only 25 left though.
 

AtomSoft

Well-Known Member
yeah. I love these already. Thank goodness i ordered 2 lol

1 to play and one for a prototype. (when i need to make one)
Im about to alter the code so you can set the speed at which it places new characters so it looks like its being typed in or faded in.
 

AtomSoft

Well-Known Member
hey here is the new code with a fade in effect and a typed in effect
Code:
/* ****************************************************************************
;                                                                             *
;    Filename: GLCD.C              				                              *
;    Date: May 23, 2009                            	                          *
;    File Version: 001                                                        *
;                                                                             *
;    Author:   Jason Lopez                                                    *
;    Company:  AtomSoft                                                       *
;                                                                             *
;******************************************************************************
; Parts Needed
; Graphic LCD 96x64 w/ SED1565 Controller  	( mines from: dipmicro.com )
; 
*/
#include <p18f2525.h>
#include <delays.h>
#include <string.h>

#pragma config WDT = OFF, LVP = OFF, OSC = INTIO67, XINST = OFF

/************************************
Prototypes
*************************************/
void main(void);
void LCD_Reset(void);
void LCD_Send(unsigned char cmd, unsigned char type);
void SendByte(unsigned char data);
void LCD_Init(void);
void CLS(void);
void LCDString(rom unsigned char *str, unsigned char myFont, unsigned char fade, unsigned char typed);
/************************************
Variables and Defines
*************************************/
	unsigned char temp;
//LCD Defines
	#define LCDt	TRISC
	#define LCD		PORTC

	#define RST		LATCbits.LATC0
	#define CS		LATCbits.LATC1
	#define DC		LATCbits.LATC2
	#define SCL		LATCbits.LATC3
	#define SDO		LATCbits.LATC5
#pragma udata
unsigned rom char FontB[97][8]=
{
    { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 }, //Ascii-32
     { 0x00,0x00,0x00,0x5F,0x5F,0x00,0x00,0x00 }, //Ascii-33
     { 0x00,0x07,0x07,0x00,0x00,0x07,0x07,0x00 }, //Ascii-34
     { 0x24,0x7E,0x7E,0x24,0x7E,0x7E,0x24,0x00 }, //Ascii-35
     { 0x00,0x24,0x2E,0x6B,0x6B,0x3A,0x12,0x00 }, //Ascii-36
     { 0x00,0x66,0x36,0x18,0x0C,0x66,0x62,0x00 }, //Ascii-37
     { 0x30,0x7A,0x4F,0x5D,0x37,0x72,0x50,0x00 }, //Ascii-38
     { 0x00,0x00,0x00,0x07,0x07,0x00,0x00,0x00 }, //Ascii-39
     { 0x00,0x00,0x00,0x3E,0x7F,0x63,0x41,0x00 }, //Ascii-40
     { 0x00,0x41,0x63,0x7F,0x3E,0x00,0x00,0x00 }, //Ascii-41
     { 0x08,0x2A,0x3E,0x1C,0x1C,0x3E,0x2A,0x08 }, //Ascii-42
     { 0x00,0x08,0x08,0x3E,0x3E,0x08,0x08,0x00 }, //Ascii-43
     { 0x00,0x80,0xE0,0x60,0x00,0x00,0x00,0x00 }, //Ascii-44
     { 0x00,0x08,0x08,0x08,0x08,0x08,0x08,0x00 }, //Ascii-45
     { 0x00,0x00,0x00,0x60,0x60,0x00,0x00,0x00 }, //Ascii-46
     { 0x00,0x60,0x30,0x18,0x0C,0x06,0x03,0x00 }, //Ascii-47
     { 0x00,0x3E,0x7F,0x49,0x45,0x7F,0x3E,0x00 }, //Ascii-48
     { 0x00,0x40,0x42,0x7F,0x7F,0x40,0x40,0x00 }, //Ascii-49
     { 0x00,0x42,0x63,0x71,0x59,0x4F,0x46,0x00 }, //Ascii-50
     { 0x00,0x21,0x61,0x45,0x4F,0x7B,0x31,0x00 }, //Ascii-51
     { 0x00,0x18,0x1C,0x16,0x7F,0x7F,0x10,0x00 }, //Ascii-52
     { 0x00,0x27,0x67,0x45,0x45,0x7D,0x39,0x00 }, //Ascii-53
     { 0x00,0x3E,0x7F,0x49,0x49,0x79,0x30,0x00 }, //Ascii-54
     { 0x00,0x01,0x71,0x79,0x0D,0x07,0x03,0x00 }, //Ascii-55
     { 0x00,0x36,0x7F,0x49,0x49,0x7F,0x36,0x00 }, //Ascii-56
     { 0x00,0x06,0x4F,0x49,0x69,0x3F,0x1E,0x00 }, //Ascii-57
     { 0x00,0x00,0x00,0x36,0x36,0x00,0x00,0x00 }, //Ascii-58
     { 0x00,0x00,0x40,0x76,0x36,0x00,0x00,0x00 }, //Ascii-59
     { 0x00,0x00,0x08,0x1C,0x36,0x63,0x41,0x00 }, //Ascii-60
     { 0x00,0x24,0x24,0x24,0x24,0x24,0x24,0x00 }, //Ascii-61
     { 0x00,0x41,0x63,0x36,0x1C,0x08,0x00,0x00 }, //Ascii-62
     { 0x00,0x02,0x03,0x51,0x59,0x0F,0x06,0x00 }, //Ascii-63
     { 0x00,0x3E,0x7F,0x41,0x5D,0x57,0x5E,0x00 }, //Ascii-64
     { 0x00,0x7C,0x7E,0x13,0x13,0x7E,0x7C,0x00 }, //Ascii-65
     { 0x00,0x7F,0x7F,0x49,0x49,0x7F,0x36,0x00 }, //Ascii-66
     { 0x00,0x3E,0x7F,0x41,0x41,0x63,0x22,0x00 }, //Ascii-67
     { 0x00,0x7F,0x7F,0x41,0x63,0x3E,0x1C,0x00 }, //Ascii-68
     { 0x00,0x7F,0x7F,0x49,0x49,0x49,0x41,0x00 }, //Ascii-69
     { 0x00,0x7F,0x7F,0x09,0x09,0x09,0x01,0x00 }, //Ascii-70
     { 0x00,0x3E,0x7F,0x41,0x49,0x79,0x79,0x00 }, //Ascii-71
     { 0x00,0x7F,0x7F,0x08,0x08,0x7F,0x7F,0x00 }, //Ascii-72
     { 0x00,0x00,0x41,0x7F,0x7F,0x41,0x00,0x00 }, //Ascii-73
     { 0x00,0x20,0x60,0x40,0x40,0x7F,0x3F,0x00 }, //Ascii-74
     { 0x00,0x7F,0x7F,0x1C,0x36,0x63,0x41,0x00 }, //Ascii-75
     { 0x00,0x7F,0x7F,0x40,0x40,0x40,0x40,0x00 }, //Ascii-76
     { 0x7F,0x7F,0x06,0x0C,0x06,0x7F,0x7F,0x00 }, //Ascii-77
     { 0x00,0x7F,0x7F,0x0E,0x1C,0x7F,0x7F,0x00 }, //Ascii-78
     { 0x00,0x3E,0x7F,0x41,0x41,0x7F,0x3E,0x00 }, //Ascii-79
     { 0x00,0x7F,0x7F,0x09,0x09,0x0F,0x06,0x00 }, //Ascii-80
     { 0x00,0x3E,0x7F,0x51,0x21,0x7F,0x5E,0x00 }, //Ascii-81
     { 0x00,0x7F,0x7F,0x09,0x19,0x7F,0x66,0x00 }, //Ascii-82
     { 0x00,0x26,0x6F,0x49,0x49,0x7B,0x32,0x00 }, //Ascii-83
     { 0x00,0x01,0x01,0x7F,0x7F,0x01,0x01,0x00 }, //Ascii-84
     { 0x00,0x3F,0x7F,0x40,0x40,0x7F,0x7F,0x00 }, //Ascii-85
     { 0x00,0x1F,0x3F,0x60,0x60,0x3F,0x1F,0x00 }, //Ascii-86
     { 0x7F,0x7F,0x30,0x18,0x30,0x7F,0x7F,0x00 }, //Ascii-87
     { 0x00,0x63,0x77,0x1C,0x1C,0x77,0x63,0x00 }, //Ascii-88
     { 0x00,0x07,0x0F,0x78,0x78,0x0F,0x07,0x00 }, //Ascii-89
     { 0x00,0x61,0x71,0x59,0x4D,0x47,0x43,0x00 }, //Ascii-90
     { 0x00,0x00,0x00,0x7F,0x7F,0x41,0x41,0x00 }, //Ascii-91
     { 0x00,0x03,0x06,0x0C,0x18,0x30,0x60,0x00 }, //Ascii-92
     { 0x00,0x41,0x41,0x7F,0x7F,0x00,0x00,0x00 }, //Ascii-93
     { 0x08,0x0C,0x06,0x03,0x06,0x0C,0x08,0x00 }, //Ascii-94
     { 0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x00 }, //Ascii-95
     { 0x02,0x06,0x0C,0x08,0x00,0x00,0x00,0x00 }, //Ascii-96
     { 0x00,0x20,0x74,0x54,0x54,0x7C,0x78,0x00 }, //Ascii-97
     { 0x00,0x7F,0x7F,0x44,0x44,0x7C,0x38,0x00 }, //Ascii-98
     { 0x00,0x38,0x7C,0x44,0x44,0x44,0x00,0x00 }, //Ascii-99
     { 0x00,0x38,0x7C,0x44,0x44,0x7F,0x7F,0x00 }, //Ascii-100
     { 0x00,0x38,0x7C,0x54,0x54,0x5C,0x18,0x00 }, //Ascii-101
     { 0x00,0x04,0x7E,0x7F,0x05,0x05,0x00,0x00 }, //Ascii-102
     { 0x00,0x98,0xBC,0xA4,0xA4,0xFC,0x7C,0x00 }, //Ascii-103
     { 0x00,0x7F,0x7F,0x04,0x04,0x7C,0x78,0x00 }, //Ascii-104
     { 0x00,0x00,0x44,0x7D,0x7D,0x40,0x00,0x00 }, //Ascii-105
     { 0x00,0x80,0x80,0xFD,0x7D,0x00,0x00,0x00 }, //Ascii-106
     { 0x00,0x7F,0x7F,0x10,0x38,0x6C,0x44,0x00 }, //Ascii-107
     { 0x00,0x00,0x41,0x7F,0x7F,0x40,0x00,0x00 }, //Ascii-108
     { 0x7C,0x7C,0x0C,0x18,0x0C,0x7C,0x78,0x00 }, //Ascii-109
     { 0x00,0x7C,0x7C,0x04,0x04,0x7C,0x78,0x00 }, //Ascii-110
     { 0x00,0x38,0x7C,0x44,0x44,0x7C,0x38,0x00 }, //Ascii-111
     { 0x00,0xFC,0xFC,0x44,0x44,0x7C,0x38,0x00 }, //Ascii-112
     { 0x00,0x38,0x7C,0x44,0x44,0xFC,0xFC,0x00 }, //Ascii-113
     { 0x00,0x7C,0x7C,0x04,0x04,0x0C,0x08,0x00 }, //Ascii-114
     { 0x00,0x48,0x5C,0x54,0x54,0x74,0x24,0x00 }, //Ascii-115
     { 0x00,0x04,0x04,0x3E,0x7E,0x44,0x44,0x00 }, //Ascii-116
     { 0x00,0x3C,0x7C,0x40,0x40,0x7C,0x7C,0x00 }, //Ascii-117
     { 0x00,0x1C,0x3C,0x60,0x60,0x3C,0x1C,0x00 }, //Ascii-118
     { 0x1C,0x7C,0x60,0x30,0x60,0x7C,0x1C,0x00 }, //Ascii-119
     { 0x00,0x44,0x6C,0x38,0x38,0x6C,0x44,0x00 }, //Ascii-120
     { 0x00,0x9C,0xBC,0xA0,0xA0,0xFC,0x7C,0x00 }, //Ascii-121
     { 0x00,0x44,0x64,0x74,0x5C,0x4C,0x44,0x00 }, //Ascii-122
     { 0x00,0x00,0x08,0x3E,0x77,0x41,0x41,0x00 }, //Ascii-123
     { 0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,0x00 }, //Ascii-124
     { 0x00,0x41,0x41,0x77,0x3E,0x08,0x00,0x00 }, //Ascii-125
     { 0x0C,0x06,0x06,0x0C,0x18,0x18,0x0C,0x00 }, //Ascii-126
     { 0x00,0x60,0x78,0x5E,0x46,0x58,0x60,0x00 } //Ascii-127
};
unsigned rom char FontA[97][8] =
{
   { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 },       // ASCII -  32
   { 0x00,0x00,0x00,0x5F,0x5F,0x00,0x00,0x00 },       // ASCII -  33
   { 0x00,0x00,0x03,0x07,0x00,0x07,0x03,0x00 },       // ASCII -  34
   { 0x00,0x10,0x74,0x1C,0x77,0x1C,0x17,0x04 },       // ASCII -  35
   { 0x00,0x24,0x2E,0x2A,0x7F,0x2A,0x3A,0x10 },       // ASCII -  36
   { 0x00,0x4C,0x6A,0x76,0x1A,0x6A,0x56,0x33 },       // ASCII -  37
   { 0x00,0x30,0x7A,0x4F,0x5D,0x37,0x7A,0x48 },       // ASCII -  38
   { 0x00,0x00,0x04,0x07,0x03,0x00,0x00,0x00 },       // ASCII -  39
   { 0x00,0x00,0x00,0x1C,0x3E,0x63,0x41,0x00 },       // ASCII -  40
   { 0x00,0x00,0x41,0x63,0x3E,0x1C,0x00,0x00 },       // ASCII -  41
   { 0x00,0x08,0x2A,0x3E,0x1C,0x3E,0x2A,0x08 },       // ASCII -  42
   { 0x00,0x08,0x08,0x3E,0x3E,0x08,0x08,0x00 },       // ASCII -  43
   { 0x00,0x00,0x00,0x60,0x60,0x00,0x00,0x00 },       // ASCII -  44
   { 0x00,0x08,0x08,0x08,0x08,0x08,0x08,0x00 },       // ASCII -  45
   { 0x00,0x00,0x00,0x60,0x60,0x00,0x00,0x00 },       // ASCII -  46
   { 0x00,0x60,0x30,0x18,0x0C,0x06,0x03,0x01 },       // ASCII -  47
   { 0x00,0x1C,0x3E,0x61,0x43,0x3E,0x1C,0x00 },       // ASCII -  48
   { 0x00,0x00,0x44,0x7F,0x7F,0x40,0x00,0x00 },       // ASCII -  49
   { 0x00,0x46,0x67,0x71,0x59,0x4F,0x66,0x00 },       // ASCII -  50
   { 0x00,0x22,0x63,0x49,0x4D,0x7F,0x32,0x00 },       // ASCII -  51
   { 0x00,0x18,0x1C,0x52,0x7F,0x7F,0x50,0x00 },       // ASCII -  52
   { 0x00,0x2F,0x6F,0x45,0x45,0x7D,0x39,0x00 },       // ASCII -  53
   { 0x00,0x3C,0x7E,0x4B,0x49,0x79,0x30,0x00 },       // ASCII -  54
   { 0x00,0x07,0x43,0x71,0x7D,0x0F,0x03,0x00 },       // ASCII -  55
   { 0x00,0x36,0x7F,0x4D,0x59,0x7F,0x36,0x00 },       // ASCII -  56
   { 0x00,0x06,0x4F,0x49,0x69,0x3F,0x1E,0x00 },       // ASCII -  57
   { 0x00,0x00,0x00,0x66,0x66,0x00,0x00,0x00 },       // ASCII -  58
   { 0x00,0x00,0x00,0x66,0x66,0x00,0x00,0x00 },       // ASCII -  59
   { 0x00,0x00,0x08,0x1C,0x36,0x63,0x41,0x00 },       // ASCII -  60
   { 0x00,0x14,0x14,0x14,0x14,0x14,0x14,0x00 },       // ASCII -  61
   { 0x00,0x00,0x41,0x63,0x36,0x1C,0x08,0x00 },       // ASCII -  62
   { 0x00,0x02,0x07,0x51,0x59,0x0F,0x06,0x00 },       // ASCII -  63
   { 0x00,0x3E,0x41,0x5D,0x55,0x5D,0x51,0x1E },       // ASCII -  64
   { 0x00,0x40,0x70,0x1D,0x17,0x1F,0x78,0x60 },       // ASCII -  65
   { 0x00,0x41,0x7F,0x7F,0x49,0x4F,0x7E,0x30 },       // ASCII -  66
   { 0x00,0x1C,0x3E,0x63,0x41,0x41,0x42,0x27 },       // ASCII -  67
   { 0x00,0x41,0x7F,0x7F,0x41,0x63,0x3E,0x1C },       // ASCII -  68
   { 0x00,0x41,0x7F,0x7F,0x49,0x5D,0x41,0x63 },       // ASCII -  69
   { 0x00,0x41,0x7F,0x7F,0x49,0x1D,0x01,0x03 },       // ASCII -  70
   { 0x00,0x1C,0x3E,0x63,0x41,0x51,0x72,0x77 },       // ASCII -  71
   { 0x00,0x7F,0x7F,0x08,0x08,0x7F,0x7F,0x00 },       // ASCII -  72
   { 0x00,0x00,0x41,0x7F,0x7F,0x41,0x00,0x00 },       // ASCII -  73
   { 0x00,0x30,0x70,0x41,0x41,0x7F,0x3F,0x01 },       // ASCII -  74
   { 0x00,0x7F,0x7F,0x08,0x1C,0x77,0x63,0x41 },       // ASCII -  75
   { 0x00,0x41,0x7F,0x7F,0x41,0x40,0x60,0x70 },       // ASCII -  76
   { 0x00,0x7F,0x7E,0x0C,0x18,0x0C,0x7E,0x7F },       // ASCII -  77
   { 0x00,0x7F,0x7E,0x0C,0x18,0x30,0x7F,0x7F },       // ASCII -  78
   { 0x00,0x1C,0x3E,0x63,0x41,0x63,0x3E,0x1C },       // ASCII -  79
   { 0x00,0x41,0x7F,0x7F,0x49,0x09,0x0F,0x06 },       // ASCII -  80
   { 0x00,0x1C,0x3E,0x63,0x51,0x63,0x3E,0x1C },       // ASCII -  81
   { 0x00,0x7F,0x7F,0x09,0x19,0x7F,0x66,0x40 },       // ASCII -  82
   { 0x00,0x66,0x6F,0x4D,0x59,0x7B,0x33,0x00 },       // ASCII -  83
   { 0x00,0x03,0x41,0x7F,0x7F,0x41,0x03,0x00 },       // ASCII -  84
   { 0x00,0x3F,0x7F,0x40,0x40,0x40,0x7F,0x3F },       // ASCII -  85
   { 0x00,0x03,0x0F,0x3D,0x70,0x1D,0x07,0x01 },       // ASCII -  86
   { 0x00,0x0F,0x7F,0x30,0x1C,0x30,0x7F,0x0F },       // ASCII -  87
   { 0x00,0x63,0x77,0x1C,0x1C,0x77,0x63,0x00 },       // ASCII -  88
   { 0x01,0x03,0x47,0x7C,0x78,0x47,0x03,0x01 },       // ASCII -  89
   { 0x00,0x67,0x73,0x59,0x4D,0x67,0x73,0x00 },       // ASCII -  90
   { 0x00,0x00,0x00,0x7F,0x7F,0x41,0x41,0x00 },       // ASCII -  91
   { 0x00,0x01,0x03,0x06,0x0C,0x18,0x30,0x60 },       // ASCII -  92
   { 0x00,0x00,0x41,0x41,0x7F,0x7F,0x00,0x00 },       // ASCII -  93
   { 0x00,0x00,0x04,0x06,0x03,0x06,0x04,0x00 },       // ASCII -  94
   { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 },       // ASCII -  95
   { 0x00,0x00,0x01,0x03,0x06,0x04,0x00,0x00 },       // ASCII -  96
   { 0x00,0x68,0x6C,0x54,0x54,0x3C,0x78,0x40 },       // ASCII -  97
   { 0x00,0x41,0x7F,0x3F,0x6C,0x44,0x7C,0x38 },       // ASCII -  98
   { 0x00,0x38,0x7C,0x44,0x44,0x6C,0x2C,0x00 },       // ASCII -  99
   { 0x00,0x38,0x7C,0x44,0x49,0x3F,0x7F,0x40 },       // ASCII - 100
   { 0x00,0x38,0x7C,0x54,0x54,0x5C,0x58,0x00 },       // ASCII - 101
   { 0x00,0x00,0x48,0x7E,0x7F,0x49,0x0B,0x02 },       // ASCII - 102
   { 0x00,0x48,0x7C,0x34,0x34,0x2C,0x68,0x44 },       // ASCII - 103
   { 0x00,0x41,0x7F,0x7F,0x08,0x04,0x7C,0x78 },       // ASCII - 104
   { 0x00,0x00,0x44,0x7D,0x7D,0x40,0x00,0x00 },       // ASCII - 105
   { 0x00,0x60,0x60,0x04,0x7D,0x7D,0x00,0x00 },       // ASCII - 106
   { 0x00,0x41,0x7F,0x7F,0x10,0x78,0x6C,0x44 },       // ASCII - 107
   { 0x00,0x00,0x41,0x7F,0x7F,0x40,0x00,0x00 },       // ASCII - 108
   { 0x00,0x7C,0x7C,0x0C,0x78,0x0C,0x7C,0x78 },       // ASCII - 109
   { 0x00,0x44,0x7C,0x7C,0x08,0x04,0x7C,0x78 },       // ASCII - 110
   { 0x00,0x38,0x7C,0x44,0x44,0x7C,0x38,0x00 },       // ASCII - 111
   { 0x00,0x04,0x7C,0x78,0x24,0x24,0x3C,0x18 },       // ASCII - 112
   { 0x00,0x18,0x3C,0x24,0x24,0x78,0x7C,0x00 },       // ASCII - 113
   { 0x00,0x44,0x7C,0x78,0x4C,0x04,0x1C,0x18 },       // ASCII - 114
   { 0x00,0x48,0x5C,0x5C,0x74,0x74,0x24,0x00 },       // ASCII - 115
   { 0x00,0x00,0x04,0x3E,0x7F,0x44,0x24,0x00 },       // ASCII - 116
   { 0x00,0x3C,0x7C,0x40,0x40,0x3C,0x7C,0x40 },       // ASCII - 117
   { 0x00,0x04,0x1C,0x3C,0x60,0x30,0x1C,0x04 },       // ASCII - 118
   { 0x00,0x1C,0x7C,0x30,0x1C,0x30,0x7C,0x1C },       // ASCII - 119
   { 0x00,0x44,0x6C,0x3C,0x10,0x78,0x6C,0x44 },       // ASCII - 120
   { 0x00,0x44,0x4C,0x1C,0x70,0x64,0x1C,0x0C },       // ASCII - 121
   { 0x00,0x4C,0x64,0x74,0x5C,0x4C,0x64,0x00 },       // ASCII - 122
   { 0x00,0x08,0x08,0x3E,0x77,0x41,0x41,0x00 },       // ASCII - 123
   { 0x00,0x00,0x00,0x7F,0x7F,0x00,0x00,0x00 },       // ASCII - 124
   { 0x00,0x41,0x41,0x77,0x3E,0x08,0x08,0x00 },       // ASCII - 125
   { 0x00,0x02,0x01,0x01,0x03,0x02,0x02,0x01 },       // ASCII - 126
   { 0x00,0x60,0x78,0x4E,0x47,0x5E,0x78,0x60 }        // ASCII - 127
};

/************************************

*************************************/
void LCD_Init(void){
	Delay1KTCYx(17);	//Delay 85mS
	LCD_Reset();
	LCD_Send(0xA6,0);	//Display: Normal
	LCD_Send(0xA3,0);	//LCD Bias Settings: 1/7
	LCD_Send(0xA1,0);	//ADC Selection: Reverse
	LCD_Send(0xC0,0);	//Common Output: Normal Direction
	LCD_Send(0x22,0);	//Set the V5 output Voltage
	LCD_Send(0x81,0);	//Set Electronic Volume Register
	LCD_Send(0x2E,0);	//Power Controller Set: Booster circuit: ON/Voltage regulator circuit: ON/Voltage follower circuit: OFF
	LCD_Send(0x2F,0);	//Power Controller Set: Voltage follower circuit: ON
	LCD_Send(0xE3,0);	//Non-OPeration Command
	LCD_Send(0x40,0);	//Set the start line
	LCD_Send(0xAF,0);	//LCD On
	LCD_Send(0xA5,0);	//Display All Points: ON
	Delay1KTCYx(34);	//Delay 170mS
	LCD_Send(0xA4,0);	//Display All Points: NORMAL

}

void CLS(void){
	unsigned char x,i,q;
	unsigned char line;
	line = 0xB0;

	for(q=0;q<9;q++){
		LCD_Send(line,0);	
		LCD_Send(17,0);
		LCD_Send(2,0);

		for(i=0;i<0x60;i++){
			LCD_Send(0x00,1);
		}
		line++;
	}

}
void SendByte(unsigned char data){
	char x;

	for(x=0;x<8;x++){
		SCL = 0;
		SDO=0; 
		if((data & 0x80) > 0) SDO = 1;
		SCL = 1;
		data <<= 1;
	}
}
void LCD_Send(unsigned char cmd, unsigned char type){
	DC = type;
	CS = 0;
	SendByte(cmd);
	CS = 1;
}
void LCD_Reset(void){
	CS = 1;
	Delay1KTCYx(17);	//Delay 85mS
	RST = 1;
	Delay1KTCYx(17);	//Delay 85mS
}
void LCDString(rom unsigned char *str, unsigned char myFont, unsigned char fade, unsigned char typed){
	char x;
	char y;

	while(*str != 0){
		y = *str++;
		y -= 0x20;
		for(x=0;x<8;x++){
			if(myFont == 1)
				LCD_Send(FontA[y][x],1);
			if(myFont == 2)
				LCD_Send(FontB[y][x],1);
			if(fade > 0) 
				Delay1KTCYx(fade);
		}
		if(typed > 0)
			Delay10KTCYx(typed);

	}
}
void main(void){

	OSCCON = 0x72;      			//8MHz clock
	while(!OSCCONbits.IOFS);		//wait for osc stable

	LCDt = 0x00;
	LCD_Init();
	CLS();

	LCD_Send(0xB0,0);		//Page 0 (0xBx (x = page))
	LCD_Send(0x11,0);		//Column Upper Nybble (0x1x) (x = upper Nybble)
	LCD_Send(0x02,0);		//Column Lower Nybble (0x0x) (x = upper Nybble)
	LCDString((rom unsigned char*)"  AtomSoft",1,0,50);

	LCD_Send(0xB2,0);		//Page 1 (0xBx (x = page))
	LCD_Send(0x11,0);		//Column Upper Nybble (0x1x) (x = upper Nybble)
	LCD_Send(0x02,0);		//Column Lower Nybble (0x0x) (x = upper Nybble)
	LCDString((rom unsigned char*)"New Tech.",1,0,0);

	LCD_Send(0xB3,0);		//Page 0 (0xBx (x = page))
	LCD_Send(0x11,0);		//Column Upper Nybble (0x1x) (x = upper Nybble)
	LCD_Send(0x02,0);		//Column Lower Nybble (0x0x) (x = upper Nybble)
	LCDString((rom unsigned char*)"  New World",1,0,0);

	LCD_Send(0xB4,0);		//Page 1 (0xBx (x = page))
	LCD_Send(0x11,0);		//Column Upper Nybble (0x1x) (x = upper Nybble)
	LCD_Send(0x02,0);		//Column Lower Nybble (0x0x) (x = upper Nybble)
	LCDString((rom unsigned char*)"    New You",1,0,0);

	LCD_Send(0xB6,0);		//Page 1 (0xBx (x = page))
	LCD_Send(0x11,0);		//Column Upper Nybble (0x1x) (x = upper Nybble)
	LCD_Send(0x02,0);		//Column Lower Nybble (0x0x) (x = upper Nybble)
	LCDString((rom unsigned char*)" Thank You",1,50,0);

	while(1){
	}
}
I changed the function
Code:
void LCDString(rom unsigned char *str, unsigned char myFont);

//    to 

void LCDString(rom unsigned char *str, unsigned char myFont, unsigned char fade, unsigned char typed);
and modded the code its nice. Ill make a video tomorrow. Too late here lol
 
Last edited:

Sceadwian

Banned
Those types of displays are usually edge lit with surface mount LED's. You shouldn't need more than 2 LED's to lite the whole display up bright enough to see from a good distance. Try fileing the LED casing down so that it's nearly flat. As long as you're careful you can grind standard LED casing down almost to the thickness of the leads
 
Last edited:

AtomSoft

Well-Known Member
Here is the new Video: (clearer: Press the Play then HQ Button)
[embed]http://www.youtube.com/v/qtfGof8Mhkg[/embed]
 
Last edited:

AtomSoft

Well-Known Member
Here it is... I made this with it in seconds:



Oops forgot to add the new code which include drawing the images. Here is the up to date C file.

EDIT:
New Program update and code. Now it creates the Variable with the HEIGHT and WIDTH in it so you dont have to enter it.

You would show or draw a image like:
Code:
// void LCDImage(rom unsigned char *image,char left, char top);

LCDImage(box,0,0);        //would black your box image in the top left corner
 

Attachments

Last edited:

DirtyLude

Well-Known Member
Ya, there's other GLCD libraries that you can pull the circle functions out of. You can try the Lynch 6100 library as well. This is the function I adapted out of his library.

Code:
void lcd6100_set_circle(int x0, int y0, int radius, int color)
{
  int f = 1 - radius;
  int ddF_x = 0;
  int ddF_y = -2 * radius;
  int x = 0;
  int y = radius;
  lcd6100_set_pixel(x0, y0 + radius, color);
  lcd6100_set_pixel(x0, y0 - radius, color);
  lcd6100_set_pixel(x0 + radius, y0, color);
  lcd6100_set_pixel(x0 - radius, y0, color);
  While (x < y)
  {
    if (f >= 0)
    {
      y--;
      ddF_y += 2;
      f += ddF_y;
    }
    x++;
    ddF_x += 2;
    f += ddF_x + 1;
    lcd6100_set_pixel(x0 + x, y0 + y, color);
    lcd6100_set_pixel(x0 - x, y0 + y, color);
    lcd6100_set_pixel(x0 + x, y0 - y, color);
    lcd6100_set_pixel(x0 - x, y0 - y, color);
    lcd6100_set_pixel(x0 + y, y0 + x, color);
    lcd6100_set_pixel(x0 - y, y0 + x, color);
    lcd6100_set_pixel(x0 + y, y0 - x, color);
    lcd6100_set_pixel(x0 - y, y0 - x, color);
  }
}
The reason I like these monochrome LCD's and I used the 3310 is they are good for battery operated devices because they use so little power.
 

Mr RB

Well-Known Member
Nice work Jason! :)

I saw on the web page for those displays they have integrated temperature sensor, micro speaker and backlight LEDs all included on the display itself. Now if only I had $2.94... ;)
 
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