ThomasStevens
New Member
I picked up an arcade shooting gallery from 1972 called "Haunted House" by Midway. The game uses an 8-track player to produce background music and sounds as each target is hit or 'shot'. The 8-track tape and the player are both broken and I don't want to invest too much time/effort into repairing or replacing them unless I have to...
The game is based on 1972 technology- all logic is controlled by copper leaf switch stacks and relays connected to coils. The only circuit board in the game is inside the 8-track player... So, when a witch target is shot, a relay inside the game triggers the witch sound and advances the score reels. There are separate switch stacks for each type of target (witch, monster, and black cat)
I already have .mp3 sound files for all of the game sounds. Basically what I'd like to do is build or buy a simple sound board that would piggy-back off the existing switches and play the background music when the game is started, then play the .mp3 or .wav sound for each type of target hit. Since there are different sounds for each type of target, I would prefer to cycle-through the sounds as each is hit (for example, the first time you hit the witch, she says, "You shot my broom". The second time, she says, "Ouch!" etc...)
I am hoping that someone can point me to a sound circuit that I could build, or even an existing sound card/MP3 player that can be modified to play sounds as switches are engaged? I'd really like to replace this 8-track player.
Thanks for any suggestions.
The game is based on 1972 technology- all logic is controlled by copper leaf switch stacks and relays connected to coils. The only circuit board in the game is inside the 8-track player... So, when a witch target is shot, a relay inside the game triggers the witch sound and advances the score reels. There are separate switch stacks for each type of target (witch, monster, and black cat)
I already have .mp3 sound files for all of the game sounds. Basically what I'd like to do is build or buy a simple sound board that would piggy-back off the existing switches and play the background music when the game is started, then play the .mp3 or .wav sound for each type of target hit. Since there are different sounds for each type of target, I would prefer to cycle-through the sounds as each is hit (for example, the first time you hit the witch, she says, "You shot my broom". The second time, she says, "Ouch!" etc...)
I am hoping that someone can point me to a sound circuit that I could build, or even an existing sound card/MP3 player that can be modified to play sounds as switches are engaged? I'd really like to replace this 8-track player.
Thanks for any suggestions.