Sorry, BTW, definitely recommend snappy device installer - open source and has nearly every driver. Actually, being in the games industry might be why I don't play them anymore.I was joking. I mentioned it only becouse i remember that you was in game industry.
How much of content that is made for game is actually in finally version? Does they change story lines when developing?Sorry, BTW, definitely recommend snappy device installer - open source and has nearly every driver. Actually, being in the games industry might be why I don't play them anymore.
=) thanks for info. BTW i am tester only becouse devolopers of sequel made christmas special with hidden password inside. I was chatting with programmer and said that i am able to find that password (If its in string form) almost immediately. I opened proccess, checked ram, convert hex to UTF8 and searched for "password" hehe =D.Games these days are nearly always in perpetual Beta. That is, never a final product, fixes and new features can be added at will via the internet. In my day (old fart) once released the only way to fix a bug was to recall all copies - not something you want to do. I think the ability to fix bugs after release has taken us down the road of buggy software - release it anyway - we can fix it later.
One thing we talked production companies into doing was have three lists:
1. Things that must be included;
2. Things it would be nice to include;
3. Things that can be included if spare time was available - it never was.
Working back from the release date gave us the hand over date - or rather a date to hand over the final code.
Final testing and production had to be factored in to get a "hand over date". It was a major problem if a bug was found at this stage.
This in turn gave us a date to stop any new coding and concentrate on bug fixing only.
Back in 2002, when I retired we had a team of almost 30 people working on one project. Stopping one of the participants from breaking the game was a full time job. We employed what we then called a software architect. He had a stand alone machine that he could (try) and incorporate new changes - only if they didn't break the code were they accepted.
Twas fun times.