Hi MrAl,
Same here- measuring the actual cone movement or even the sound in the room would complete the feedback loop- nose to tail. It has been tried but, as fsr as I know, never really worked out. You can put a transducer on the stiff cone of a base driver, the old KEF B139, for example, where the cone moves like a piston up to say 200Hz. The end result would be to flatten the frequency response.
With other drivers the question is what do you measure because the cone doesn't necessarily move like an ideal piston so the problem is what do you use for the error.
But the real killer in any feedback system is loop stability. In general, the more accurate, implying high open loop gain, the more stability problems you have.
Using feedback from a microphone would seem to be the ultimate, but I think that is even more problematic because the room alters the sound.
Hi,
Yes there are problems that have to be overcome, and that's the way control circuits are.
For example, for the cone movement/measurement problem you would have to do testing to find the curves for such a thing, and then incorporate that into the control law you choose to interpret the dynamics.
For the microphone pick up problem, one thing you'd have to do is compensate for the delay between the speaker and the mic pickup.
That's how control systems work...they take an imperfect system and make it better
Not always easy, but working out the problems is part of the job.
And it seems that anything like this would at least improve the audio, even if it still was not what we would want to call 'perfect'.