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input and save input

MrDEB

Well-Known Member
Thread starter #341
I tried the EXIT and after reading the help file I see why.
Will try and explain it better. Post #338 says it all why it didn't work.
the code starts progressing through the TRUE,IF THEN statements
IF Player1 = true
THEN led1 = 1
Then if the player who has their Led on, in this case led1, presses their switch1,before DELAYMS(et_time) is completed. the code ends at that point and goes to the next TRUE,IF THEN statement. In this example etc.
IF Player2 = true
THEN led5 = 1
DELAYMS(et_time)
TOGGLE (led2)
END IF


IF Player3= true
THEN led6 = 1
DELAYMS(et_time)
TOGGLE (led3)
END IF
etc.
 

JonSea

Well-Known Member
In the hopes that this may be finished in time for Christmas.....

MrDEB,

Here is your subroutine to "elect" players (elected means that position is playing). This is a little bit of a brute force approach but it will work well. You need to set the right states (high or low) for LED on & off and for switches being pressed and dimension the variables, LEDs and switches. Do not add another Dim statement for Finished - that is done within the subroutine.

Briefly:

All the player LEDs are turned off at the start of the subroutine. The Boolean variable Finished is defined and set to false.

Switches are tested in a While/Wend loop. The ten player switches elect the respective player and light his LED. When the Finished switch is pressed, the Boolean variable Finished is set to true, the While/Wend loop is satisfied and exited.

Player LEDs are turned off, and the subroutine exited.

If the ElectedPlayerN = true, that position is playing.

Code:
sub PlayerElection()
    Dim Finished as Boolean
    Finished = false
    LEDPlayer1 = off
    LEDPlayer2 = off
    LEDPlayer3 = off
    LEDPlayer4 = off
    LEDPlayer5 = off
    LEDPlayer6 = off
    LEDPlayer7 = off
    LEDPlayer8 = off
    LEDPlayer9 = off
    LEDPlayer10 = off
    ElectedPlayer1 = false
    ElectedPlayer2 = false
    ElectedPlayer3 = false
    ElectedPlayer4 = false
    ElectedPlayer5 = false
    ElectedPlayer6 = false
    ElectedPlayer7 = false
    ElectedPlayer8 = false
    ElectedPlayer9 = false
    ElectedPlayer10 = false
  
  
    While Finished = false
      
        If SwitchPlayer1 = pressed then
            LEDPlayer1 = on
            ElectedPlayer1 = true
        End If    
      
        If SwitchPlayer2 = pressed then
            LEDPlayer2 = on
            ElectedPlayer2 = true
        End If    
      
        If SwitchPlayer3 = pressed then
            LEDPlayer3 = on
            ElectedPlayer3 = true
        End If    
      
        If SwitchPlayer4 = pressed then
            LEDPlayer4 = on
            ElectedPlayer4 = true
        End If    
      
        If SwitchPlayer5 = pressed then
            LEDPlayer5 = on
            ElectedPlayer5 = true
        End If    
      
        If SwitchPlayer6 = pressed then
            LEDPlayer6 = on
            ElectedPlayer6 = true
        End If    
      
        If SwitchPlayer7 = pressed then
            LEDPlayer7 = on
            ElectedPlayer7 = true
        End If    
      
        If SwitchPlayer8 = pressed then
            LEDPlayer8 = on
            ElectedPlayer8 = true
        End If    
      
        If SwitchPlayer9 = pressed then
            LEDPlayer9 = on
            ElectedPlayer9 = true
        End If    
      
        If SwitchPlayer10 = pressed then
            LEDPlayer10 = on
            ElectedPlayer10 = true
        End If    
      
        If SwitchFinished = pressed then
            Finished = true
        End If
      
    Wend 'Finished switch has been pressed.  Exit loop
      
    'turn out the lights and go away
      
    LEDPlayer1 = off
    LEDPlayer2 = off
    LEDPlayer3 = off
    LEDPlayer4 = off
    LEDPlayer5 = off
    LEDPlayer6 = off
    LEDPlayer7 = off
    LEDPlayer8 = off
    LEDPlayer9 = off
    LEDPlayer10 = off
  
End Sub
 

MrDEB

Well-Known Member
Thread starter #343
A sub route is what I was thinking this morning but had other honey do's to complete first. Will try your suggestion as well as the idea I was rolling around but would entail 10 sub routes, one per switch position.
Thanks, will run your suggestion.
 

JonSea

Well-Known Member
It is kind of special to have the code I spent my time working on snubbed by someone who thinks 10 separate sub routes would be a better answer.

Of course we are only on page 18 of this thread. I'm pretty sure I guessed 50 didn't I? I think I said 50.

MrDEB, since you can't even make an if/then statement with without extreme difficulty, maybe you should try to understand what others are recommending without getting creative.

aviary-image-1519181530745.jpeg
 

MrDEB

Well-Known Member
Thread starter #347
I ran your suggestion Jon and it kinda works but the Led stay on when their supposed to be off. I had to make some wholesale changes to compile with my code to date. Minor adjustments such as LedPlayer1 = on changed to led1=1. Got it to compile and run but needs some tweeking. I like where you are going with the code and going to get it to work as desired.
In the mean time I was still hooked on the BREAK statement and got it to work good but needs tweeking as well. One minor flaw is I need 10 sub routes just for the PLAYER=TRUE statements. The FOR NEXT loop is to allow the player to exit and next players led comes on. It isn't pretty but?? Now that I know my concept should work and Chinese new year is over I can order boards.
SUB pos1()
for x = 0 to 10
Led1 = 1
DELAYMS(ET_time/2)
TOGGLE (Led1)
if switch1=0 then break
end if
next
END SUB
IF Player1 = true
THEN pos1()
END IF
 

JonSea

Well-Known Member
Of course what I posted tequired you to fill in the details as I had explained.

If you read the code, you would see that I intended the LEDs to stay on until all players had pushed their buttons to be in the game. How else can you know you're in? When yoi press the done/ready/play button, the LEDs are extinguished as can be easily seen from the code. There's not much code there - you should be able to understand it. It's trivially simple.

You've entirely missed the concept behind subroutines. Both what the word is, and what it means.

Screenshot_20180222-091542.jpg
 

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