Hi everyone. I'm currently working on a project that would allow me to interface my stationary bike with commercial computer games. I have a reed switch sensor and magnet on the bike, with two wires leading from the sensor. I took apart an old digital gamepad I had, and soldered the two wires to one of the buttons of the gamepad. Every time the wheel on the bike goes around it trips the sensor and it simulates the joystick button being pressed. This works fine as far as that goes, but what I really want to be able to do is use my bike to play car racing games. In the racing games I would be holding the button down continually to accelerate, so when I am trying to use the bike it acts as though I am just pushing the button rapidly. This results in my car moving about 20 miles per hour, and in me getting annihilated in the race. Just wondering if there is another method of sending a steadier or more prolonged signal, so the button thinks it is being pressed for longer. When I am pedalling as fast as I can I want the game to think the button is being held down. Any suggestions would be appreciated.
Regards,
Dennis
Regards,
Dennis