My local radio club have set ourselves a small task of flying a UAV.
This isn't the typical Radio Control or powered UAV of which there is already a reasonable amount
hardware available and writing code for it is simple.
This task is basically a glider, and the aircraft needs to be fully autonomous.
If you think of it being thrown out the back of an aircraft with some skydivers, that's the project.
The UAV firstly will free fall and be weightless until there is enough air flowing over the control surfaces for it to be able to steer and right itself.
Once it has done this it will then work out where it is by GPS and of course it will know where it has to land. It will have no knowledge of local wind conditions.
This task is very easy for a sky diver, even though he's not working on GPS, he can observe and react to his surroundings.
The type of aircraft has not been selected yet. It needs to be able to survive being thrown out the back of a plane, so a lifting body is one of our choices. It will also offer a little bit of protection to the payload should it smack into the ground a little hard.
The typical flight would be a weightless start with air moving over the aircraft to naturally stabalise and right it as if it were recovering from a stall and the wing begins to fly.
Next is to pick a heading to the landing area. That's simple too.
Keeping the wings level and the aircraft flying straight is also simple.
Now comes the tricky part.
The problem is that in our club were have several pilots and avionics people and we all have our set ways of flying. I think this corrupts our thinking a little so it is the reason why I have brought the subject here to get some fresh thought on subject.
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We have two modes of flight for the landing. The first is simple. Just fly the aircraft to the landing zone and fly circuits in a level long glide to the ground. It's the slow way down, but it is reasonably easy to write code for. There are reasons for not taking this flight path. If the aircraft has a good glide ratio it may be thermalling for a long time.
The second flight mode is the preferred but is much more tricky.
It follows a typical sky diver's flight or a helicopter in autogyro or a space shuttle landing.
The flight is a nose down and run for the landing zone.
The aircraft picks up a lot of speed which gives it good control and enough energy to make it to the field.
The thought is how to control the aircraft's pitch to hold the nose down in the dive and work out if the dive angle is correct. In human terms we think of flying through a corridor to the edge of the landing field.
The next question is how to work out where the ground is.
The skydiver and helicopter see the ground and they flare their landing before they hit it.
The space shuttle does a similar thing too. Though like our aircraft it is expected to have a high velocity on the decent and it may need make some turns to wash off speed before the landing.
And example is it might make a couple of turns in the last 1000ft.
In all cases we might assume that we have made it to the downwind approach with 500ft to spare 45% glide slop and enough airspeed not to stall.
The last part is the hard part.
How to get the aircraft to flare on landing. This might be a bit much to ask.
It will not have any landing gear. It will be a controlled crash. The trick is how to minimise that crash to allow the camera and electronics to survive.
There other problem is that if for some reason the aircraft gets lost, as it comes close to the ground in any case it still needs to be able to land itself.
The main problem boils down to needing to calculate or detect how far away the ground is and how to do it quickly in real time knowing that the ground may be any terrain and not knowing before hand what the local QNH or ground level will be.
How not to hit the ground hard (without a parachute).
This isn't the typical Radio Control or powered UAV of which there is already a reasonable amount
hardware available and writing code for it is simple.
This task is basically a glider, and the aircraft needs to be fully autonomous.
If you think of it being thrown out the back of an aircraft with some skydivers, that's the project.
The UAV firstly will free fall and be weightless until there is enough air flowing over the control surfaces for it to be able to steer and right itself.
Once it has done this it will then work out where it is by GPS and of course it will know where it has to land. It will have no knowledge of local wind conditions.
This task is very easy for a sky diver, even though he's not working on GPS, he can observe and react to his surroundings.
The type of aircraft has not been selected yet. It needs to be able to survive being thrown out the back of a plane, so a lifting body is one of our choices. It will also offer a little bit of protection to the payload should it smack into the ground a little hard.
The typical flight would be a weightless start with air moving over the aircraft to naturally stabalise and right it as if it were recovering from a stall and the wing begins to fly.
Next is to pick a heading to the landing area. That's simple too.
Keeping the wings level and the aircraft flying straight is also simple.
Now comes the tricky part.
The problem is that in our club were have several pilots and avionics people and we all have our set ways of flying. I think this corrupts our thinking a little so it is the reason why I have brought the subject here to get some fresh thought on subject.
---
We have two modes of flight for the landing. The first is simple. Just fly the aircraft to the landing zone and fly circuits in a level long glide to the ground. It's the slow way down, but it is reasonably easy to write code for. There are reasons for not taking this flight path. If the aircraft has a good glide ratio it may be thermalling for a long time.
The second flight mode is the preferred but is much more tricky.
It follows a typical sky diver's flight or a helicopter in autogyro or a space shuttle landing.
The flight is a nose down and run for the landing zone.
The aircraft picks up a lot of speed which gives it good control and enough energy to make it to the field.
The thought is how to control the aircraft's pitch to hold the nose down in the dive and work out if the dive angle is correct. In human terms we think of flying through a corridor to the edge of the landing field.
The next question is how to work out where the ground is.
The skydiver and helicopter see the ground and they flare their landing before they hit it.
The space shuttle does a similar thing too. Though like our aircraft it is expected to have a high velocity on the decent and it may need make some turns to wash off speed before the landing.
And example is it might make a couple of turns in the last 1000ft.
In all cases we might assume that we have made it to the downwind approach with 500ft to spare 45% glide slop and enough airspeed not to stall.
The last part is the hard part.
How to get the aircraft to flare on landing. This might be a bit much to ask.
It will not have any landing gear. It will be a controlled crash. The trick is how to minimise that crash to allow the camera and electronics to survive.
There other problem is that if for some reason the aircraft gets lost, as it comes close to the ground in any case it still needs to be able to land itself.
The main problem boils down to needing to calculate or detect how far away the ground is and how to do it quickly in real time knowing that the ground may be any terrain and not knowing before hand what the local QNH or ground level will be.
How not to hit the ground hard (without a parachute).