Suraj143

Active Member
I'm doing a neo pixel project & needs to do some patterns.Out of them there are fading patterns like, the colour must start from zero brightness to the full brightness & vise versa.

For the colurs like Red,Green,Blue it is straightforward. I can increment or decrement its value form 0 to 255.
Code:
Colour_2        movlw        .255        ;Red
movwf        Red
movlw        00h
movwf        Green
movlw        00h
movwf        Blue
retlw        00h
The problem is the colours like Orange, Pink,Sea Blue etc... (Not promary colurs) the vlaues are not reaching to 255 in its variables.
See the below orange colour, its Red Portion is reaching to 255, but its Green portion will end on 16.

Code:
Colour_6        movlw        b'00010000'            ;Orange
movwf        Green
movlw        b'11111111'
movwf        Red
movlw        b'00000000'
movwf        Blue
retlw        00h
Is there anyway to Fade colours on athis situation?

Pommie

Well-Known Member
Google hsl. See if that helps.

Mike.

ronsimpson

Well-Known Member
I do not know what hardware you have but I will try;

You know that Red goes from 0 to 255. (Green or Blue) Very simple.

If you have a color that is Red on at 100% and Green on at 50% and Blue on at 0%. (Red/Green color) R=255, G=127, B=0
For 1/2 brightness R=127, G=63, B=0.
For 1/4 brightness R=63, G=31, B=0.
for 1/8 brightness R=31, G15, B=0.
R=15, G=7, B=0
R=7, G=3, B=0

So you need to have a number for "brightness" and three numbers for color, "R", "G", "B". Where R,G,B=color.
output Red = (Brightness X R), output Green = (Brightness X G), output Blue = )Brightness X B)

Suraj143

Active Member
HI, I found a solution.

Code:
Load_Orange
movlw    .16
movwf    Green
movlw    .255
movwf    Red
clrf    Blue
clrf    Duty

incf    Duty,F
movf    Duty,W
btfsc    STATUS,Z
call    Scale_Colour
call    Send_Colour
call    Delay_XX

movwf    Duty
movf    Duty,W
btfsc    STATUS,Z
call    Scale_Colour
call    Send_Colour
call    Delay_XX
goto    Fade_Loop
The problem is in the "Scale_Colour" subroutine it needs 8X8 multiplication & 16by8 division routines, which may slow dowsn the Neo pixel update process Last edited:

rjenkinsgb

Active Member
The problem with trying to fade colours is that scaling a small value through 256 steps [0-255] means the output only changes occasioanlly as there are no fractions.

eg. if one colour ratio is RGB 255, 32,32 the red will reduce every step, but green and blue will only change every 8th step, giving varying hues.

ps. You never need to do a literal division by 256 (or 255, which is near enough the same in this use) in code.
eg. Just multiply the colour by the duty then use the high byte of the result, that is the full result value / 256.

For intermediate power-of-two division (or multiplication) do the appropriate shift or rotate.

Also -
Some PICs (PIC18 & higher?) have a hardware multiplier and can do 8x8 operations in a single instruction, eg. "MULWF"; does the one you are using? That could pretty much eliminate all the scaling delays.

http://technology.niagarac.on.ca/staff/mboldin/18F_Instruction_Set/MULWF.html

ronsimpson

Well-Known Member
eg. if one colour ratio is RGB 255, 32,32 the red will reduce every step, but green and blue will only change every 8th step, giving varying hues.
The color difference between any two LED next to each other is far greater than 1/255.
The early flat TVs I designed had only 8 bit X3 video and no one noticed.
Some of the advertising signs that show video have 6 bit video. When your are driving down the road there is not time to notice the video is not of quality.

hyedenny

Member
This is how I did mine:
Code:
'ansel = 0
'cmcon0 = 7

cmcon  = 7

trisio = %000000
gpio   = %000000
x var byte
y var byte
z var byte
xflag var bit
yflag var bit
zflag var bit
x=0
y=0
z=0
xflag=1
yflag=1
zflag=1

main:
pwm gpio.0,x,1               'blue
if xflag = 1 then x=x+1
if xflag = 0 then x=x-1
if x = 255 then xflag = 0    '3,627,120 cycles with 255, 254, 252
If x = 0   then xflag = 1

pwm gpio.1,y,1               'green
if yflag = 1 then y=y+2
if yflag = 0 then y=y-1
if y = 254 then yflag = 0
If y = 0   then yflag = 1

pwm gpio.2,z,1               'red
if zflag = 1 then z=z+3
if zflag = 0 then z=z-1
if z = 252 then zflag = 0
If z = 0   then zflag = 1

if x = 0 and y = 0 and z = 0 then finito
goto main

finito:
pause 2000
goto main

Suraj143

Active Member
HI Thanks for the Codes & IDeas.

I'm in the last part of my project & stucked on it.I want to do a rainbow colour fade.See the video, it has 8 colums (8channels).I want same thing to do.

Needs to do the same fade to my 8 LEDs.Did a colour test on a strip & the values are in the excel table.

I want an idea how to shift colours in a fading manner...!!!

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Suraj143

Active Member
For simplicity I scale down the 255(R) 255(G) 255(B) values to 64 levels (64 levels indirectly represent full 8 bits using another table).So the code needs to deal with 64 levels.

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ronsimpson

Well-Known Member
I want an idea how to shift colours in a fading manner...!!!
Shift with out fade: A, B, C, ..... is time
A) colors =1,2,3,4,5,6,7,8 B) colors = 8,1,2,3,4,5,6,7 C)colors = 7, 8,1,2,3,4,5,6 ........... you know how to do this.

A) colors =1,2,3,4,5,6,7,8 B) colors = [1/2+8/2], [2/2+1/2],[3/2+2/2],[4/2+3/2],[5/2+4/2],[6/2+5/2],[7/2+6/2],[8/2+7/2] C)colors = 8,1,2,3,4,5,6,7
For time A you will output 1,2,3,4,5,6,7,8.
For time B you need some colors that are in between A & C. (find the average of A &C)
For time C you will output 8,1,2,3,4,5,6,7

A) colors =1,2,3,4,5,6,7,8
B) [1*0.75+8*0.25] The colors will be mostly like A and a little bit like E
C) [1*0.5+8*0.5] The colors will be in the middle of A and E
D) [1*0.25+8*0.75] The colors will be a little like A and mostly like E
E)colors = 8,1,2,3,4,5,6,7

That is confusing. I hope you understand. What I want to do is insert steps that are 1/2 of a step. (or 1/4 of a step or 1/8 of a step)

Suraj143

Active Member
Hi Ron thanks for your idea,

I did a hard coding & it worked.This is how I did,
Arranged the 8 colours in an excel sheet & find out the maximum increment from one colour to the other colour. For easy coding I found this value is 128.You can see in every colour change there is 128 levels. I incremented a variable upto 128 & compare with the "To Be Colour Variables".

Pretty long subroutine, but somehow it worked.

Note: That For colour Orange the HTML cololur values are RGB"255, 128, 000" , But for neopixels the orange should have RGB"255, 32, 000".

While colour changing I cannot see the colour orange is appearing.Because out of 128 fading levels the "Green 32 point" is 1/4th of my duty (128).

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