One switch to cycle effects

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vanaardep

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How would i use one switch to cycle through these effects in stead of the four switches here? ie 'Press' effect one loop, 'Press' effect 2 loop and so on.

Heres the code:

W EQU H'0000'
F EQU H'0001'

;----- Register Files------------------------------------------------------

INDF EQU H'0000'
TMR0 EQU H'0001'
PCL EQU H'0002'
STATUS EQU H'0003'
FSR EQU H'0004'
PORTA EQU H'0005'
PORTB EQU H'0006'

INTCON EQU H'000B'
OPTION_REG EQU H'0081'
TRISA EQU H'0085'
TRISB EQU H'0086'
CMCON EQU H'001F'

;----- STATUS Bits --------------------------------------------------------
IRP EQU H'0007'
RP1 EQU H'0006'
RP0 EQU H'0005'
NOT_TO EQU H'0004'
NOT_PD EQU H'0003'
Z EQU H'0002'
DC EQU H'0001'
C EQU H'0000'

;==========================================================================
;
; RAM Definition
;
;==========================================================================

__MAXRAM H'01FF'
__BADRAM H'07'-H'09', H'0D', H'13'-H'14', H'1B'-H'1E'
__BADRAM H'87'-H'89', H'8D', H'8F'-H'91', H'93'-H'97', H'9E'
__BADRAM H'105', H'107'-H'109', H'10C'-H'11F', H'150'-H'16F'
__BADRAM H'185', H'187'-H'189', H'18C'-H'1EF'

;==========================================================================
;
; Configuration Bits
;
;==========================================================================

_BODEN_ON EQU H'3FFF'
_BODEN_OFF EQU H'3FBF'
_CP_ALL EQU H'03FF'
_CP_75 EQU H'17FF'
_CP_50 EQU H'2BFF'
_CP_OFF EQU H'3FFF'
_DATA_CP_ON EQU H'3EFF'
_DATA_CP_OFF EQU H'3FFF'
_PWRTE_OFF EQU H'3FFF'
_PWRTE_ON EQU H'3FF7'
_WDT_ON EQU H'3FFF'
_WDT_OFF EQU H'3FFB'
_LVP_ON EQU H'3FFF'
_LVP_OFF EQU H'3F7F'
_MCLRE_ON EQU H'3FFF'
_MCLRE_OFF EQU H'3FDF'
_ER_OSC_CLKOUT EQU H'3FFF'
_ER_OSC_NOCLKOUT EQU H'3FFE'
_INTRC_OSC_CLKOUT EQU H'3FFD'
_INTRC_OSC_NOCLKOUT EQU H'3FFC'
_EXTCLK_OSC EQU H'3FEF'
_LP_OSC EQU H'3FEC'
_XT_OSC EQU H'3FED'
_HS_OSC EQU H'3FEE'

__CONFIG _BODEN_ON & _CP_OFF & _DATA_CP_OFF & _PWRTE_ON & _WDT_OFF & _LVP_OFF & _MCLRE_ON & _XT_OSC

;==========================================================================
; Variable Definition
;==========================================================================
;INPUTS
SW1 EQU H'00' ;SW1 is triggering RA0
SW2 EQU H'01' ;SW2 is triggering RA1
SW3 EQU H'02' ;SW3 is triggering RA2
SW4 EQU H'03' ;SW4 is triggering RA3
TIMER1 EQU H'20' ;Used in delay routine
TIMER2 EQU H'21' ; " " "
PATERN EQU H'22' ;Pattern data for effect's


ORG 0 ;Reset vector address
GOTO RESET ;goto RESET routine when boot.


; *********************************************
; * Example of a delay routine *
; *********************************************

DELAY_ROUTINE MOVLW D'10' ;54 Generate approx 10mS delay at 4Mhz CLK
MOVWF TIMER2
DEL_LOOP1 MOVLW D'10' ;60
MOVWF TIMER1
DEL_LOOP2 BTFSC PORTA,SW1
GOTO MENU
BTFSC PORTA,SW2
GOTO MENU
BTFSC PORTA,SW3
GOTO MENU
BTFSC PORTA,SW4
GOTO MENU
DECFSZ TIMER1,F
GOTO DEL_LOOP2
DECFSZ TIMER2,F
GOTO DEL_LOOP1
RETLW 0


; **********************************
; ** RESET : main boot routine **
; **********************************

RESET MOVLW B'00000111' ;Disable Comparator module's
MOVWF CMCON
;
BSF STATUS,RP0 ;Switch to register bank 1
;Disable pull-ups
;INT on rising edge
;TMR0 to CLKOUT
;TMR0 Incr low2high trans.
;Prescaler assign to Timer0
;Prescaler rate is 1:256
MOVLW B'11010111' ;Set PIC options (See datasheet).
MOVWF OPTION_REG ;Write the OPTION register.
;
CLRF INTCON ;Disable interrupts
MOVLW B'11000000'
MOVWF TRISB ;RB7 & RB6 are inputs.
;RB5...RB0 are outputs.
MOVLW B'11111111' ;all RA ports are inputs
MOVWF TRISA
BCF STATUS,RP0 ;Switch Back to reg. Bank 0
CLRF PORTB
GOTO EFFECT_4
;

MENU CLRF PORTB
;
BTFSC PORTA,SW1
GOTO EFFECT_1
BTFSC PORTA,SW2
GOTO EFFECT_2
BTFSC PORTA,SW3
GOTO EFFECT_3
BTFSC PORTA,SW4
GOTO EFFECT_4
GOTO MENU


EFFECT_1 BTFSC PORTA,SW1
GOTO EFFECT_1
E1 MOVLW B'00100001' ;
MOVWF PORTB
CALL DELAY_ROUTINE
MOVLW B'00010010' ;
MOVWF PORTB
CALL DELAY_ROUTINE
MOVLW B'00001100' ;
MOVWF PORTB
CALL DELAY_ROUTINE
MOVLW B'11111111' ;
MOVWF PORTB
CALL DELAY_ROUTINE
MOVLW B'00001100' ;
MOVWF PORTB
CALL DELAY_ROUTINE
MOVLW B'00010010' ;
MOVWF PORTB
CALL DELAY_ROUTINE
MOVLW B'00100001' ;
MOVWF PORTB
CALL DELAY_ROUTINE
MOVLW B'00000000' ;
MOVWF PORTB
CALL DELAY_ROUTINE
MOVLW B'00000000' ;
MOVWF PORTB
CALL DELAY_ROUTINE
MOVLW B'00000000' ;
MOVWF PORTB
CALL DELAY_ROUTINE
GOTO E1


EFFECT_2 BTFSC PORTA,SW2
GOTO EFFECT_2
E2 MOVLW B'00000001' ;
MOVWF PORTB
CALL DELAY_ROUTINE
MOVLW B'00000010' ;
MOVWF PORTB
CALL DELAY_ROUTINE
MOVLW B'00000100' ;
MOVWF PORTB
CALL DELAY_ROUTINE
MOVLW B'00001000' ;
MOVWF PORTB
CALL DELAY_ROUTINE
MOVLW B'00010000' ;
MOVWF PORTB
CALL DELAY_ROUTINE
MOVLW B'00100000' ;
MOVWF PORTB
CALL DELAY_ROUTINE
MOVLW B'00010000' ;
MOVWF PORTB
CALL DELAY_ROUTINE
MOVLW B'00001000' ;
MOVWF PORTB
CALL DELAY_ROUTINE
MOVLW B'00000100' ;
MOVWF PORTB
CALL DELAY_ROUTINE
MOVLW B'00000010' ;
MOVWF PORTB
CALL DELAY_ROUTINE
GOTO E2

EFFECT_3 BTFSC PORTA,SW3
GOTO EFFECT_3
E3 MOVLW B'00000111' ;
MOVWF PORTB
CALL DELAY_ROUTINE
CALL DELAY_ROUTINE
MOVLW B'00111000' ;
MOVWF PORTB
CALL DELAY_ROUTINE
CALL DELAY_ROUTINE
GOTO E3

EFFECT_4 BTFSC PORTA,SW4
GOTO EFFECT_4
E4 MOVLW B'00001000' ;
MOVWF PORTB
CALL DELAY_ROUTINE
CALL DELAY_ROUTINE
MOVLW B'00000000' ;
MOVWF PORTB
CALL DELAY_ROUTINE
CALL DELAY_ROUTINE
GOTO E4


END

Thanks
 
Have one switch on the io port and monitor it for being pressed.
Have a variable called mode and add 1 to it each time the button is pressed.
If the number gets to 4 reset it to zero.

Then in your program sequence the lights depending on the variable mode.
 
Dude thanks for the help but im very much a newb at asm coding, could you mabey edit my code to show me how to do that?
 
I have done exactly what you want in the attached file.
It does 12 different sequences but you can change it to any number at all.
 

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  • LED_FX..asm
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