F=ma
Define what vibration acceleration levels you want to feel, or what force actuator you can provide then compute the power required and limitations of displacement. Arcades might be using hydraulic Pistons for a larger range of motion. Road vibration might only be using imbalanced motor weight exciters.
programs like VLC can compute and display Motion vectors. So use that program to understand and interface to it. You have a long way to go in understanding how it should work.
Unless you have access to the source code of the game software, or can hook into its functions somehow, you will presumably need to analyse on-screen images and process them. Looks like some code writing is called for .
Unless you have access to the source code of the game software, or can hook into its functions somehow, you will presumably need to analyse on-screen images and process them. Looks like some code writing is called for .
videolan.org for VLC is an open video player that can do much more but not likely effective for your goal to process 3D rendering into 2D then into vector motion and not take a big hit on CPU/GPU performance.
No, I didn't mean that. It would be nice if they did! Commercial game software is proprietary, so wouldn't have convenient hooks or accessible functions.