ya but whats the diff if you put 99% on engine 1 and 1% on engine2 OR if you put 50% on both engines = same output torque
considering they are both on the same wing(to me it kinda looks like parallel currents since they torque the same wing)?
Well first, it's a flight simulator. So presumably he wants it to be similar to a real plane (to deal with nasty situtations like engine flame out and damage I presume being the most important thing).
http://en.wikipedia.org/wiki/Thrust_lever
Also, 99% throttle on engine one and 1% throttle on engine two is NOT the same as 50% on both engines. For a fixed propeller, static airspeed increases linearily with RPM, but thrust (aka torque) increases by the squared of RPM. Then there's also the fact that the engine's torque vs RPM curve is also not linear.
But independent engine control is required for engine failures. It gives you the ability to shut off the engine that's failing so it doesn't burst into flames or break apart and allows you to adjust for the yaw imbalance produced by an assymetrical engine failure. Any engine failing makes an imbalance in the yaw of the plane because one side is now producing more thrust. You can correct it with more rudder or by reducing the throttle on the good side which is producing more thrust and/or increasing the throttle on the remaining engine on the bad side which is now producing less thrust. There's also the fact that outboard engines have a longer moment arm than inboard engines so to get the total maximum possible thrust out of all remaining engines without the yaw imbalance being too bad, you'd have to shut the bad engine off, give the lone engine more throttle while reducing the throttle of the inboard engine on the good side, and reducing the throttle of the outboard engine on the good side even more (since it has a longer moment arm). You can't always rely on the rudder...you have to be flying fast enough for it to have sufficient authority to fight the yaw produced by unbalanced engines.
If you don't deal with the yaw imbalance and let your airspeed drops too much then the rudder is no longer effective enough to balance out the yaw from an imbalance due to assymetrical engine failure and you can go into a spin as you crash to the ground. I've had that happen to me in a simulator which is why I don't like multi-engine planes unless they are mounted behind each other, but they have their own problems like reduced efficiency. Took me a while to figure out why I could fly just fine when an engine died but as soon as I went in to land I spun out of control and crashed. You usually can't simply shut off the engine directly opposite of the failed engine to correct for the yaw imbalance and keep on flying since most multi-engine planes have those engines because they need them to fly rather than for redundancy (and that obviously doesn't work if you're in a battlezone and the inboard engine one side and the outboard engine on the other side has died).
I was looking for something similar to for my RC transmitter. But in vain. He might have more luck since I assume his can be much bigger.
Is this to your liking?
http://search.digikey.com/scripts/DkSearch/dksus.dll?Cat=1114837&k=apem bar
Not cheap x4 though...I find all joystick components are vastly overpriced though.
You are hooking these to a computer? Why can't you just hook up two double thrust levers via two USB ports?