calculator program 8051

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a sample file from proteus which u want

/*******************************************************************************
************ LABCENTER ELECTRONICS ************
************ Proteus VSM Sample Design Code ************
************ Integer Calculator ( 2K Code Limit) ************
*******************************************************************************/

#include <intrins.h>
#include <reg51.h>
#include "calc.h"

//Variables
static data LONG lvalue;
static data LONG rvalue;
static data CHAR currtoken;
static data CHAR lasttoken;
static data CHAR lastpress;
static xdata CHAR outputbuffer[MAX_DISPLAY_CHAR];

VOID main (VOID)
//Initialise our variables and call the
//Assembly routine to initialise the LCD display.
{ lvalue = 0;
rvalue = 0;
currtoken = '=';
lasttoken = '0';
initialise(); // Initialize the LCD
calc_output(OK);
calc_evaluate();
}

VOID calc_evaluate()
{ CHAR data key;
INT data i;
CHAR xdata number[MAX_DISPLAY_CHAR];
CHAR xdata *bufferptr;

// Clear the buffer before we start.
for (i = 0; i <= MAX_DISPLAY_CHAR; i++)
{ number = ' ';
}
bufferptr = number;

for (;
{ key = calc_getkey();
if (calc_testkey(key))
// Key test positive for digit so we read it into the
// buffer and then write the buffer to the screen/LCD.
// Size limit the number of digits - allow for termination
// and possible negative results.
{ if (bufferptr != &number[MAX_DISPLAY_CHAR - 2])
{ *bufferptr = key;
calc_display(number);
bufferptr++;
}
}

else
// Key is an operator so pass it to the function handlers.
// If we are just after startup or cancel then assign to lvalue
// otherwise assign to rvalue.
{
//Assign the value.
if (lasttoken == '0')
{ lvalue = calc_asciidec (number);}
else
{ rvalue = calc_asciidec (number);}

//Clear the number buffer.
bufferptr = number;
for (i = 0;i <= MAX_DISPLAY_CHAR; i++)
{ number = ' '; }

//Process the Operator.
currtoken = key;
if (currtoken == 'C')
{ calc_opfunctions(currtoken); }
else
{ calc_opfunctions(lasttoken); }

// Clear the outputbuffer for reuse on next operation.
for (i = 0;i <= MAX_DISPLAY_CHAR;i++)
{ outputbuffer = ' ';}

bufferptr = number;
// Handle the equals operation here for brevity.
// All we need do is preserve the previous operator in
// lasttoken.
if (currtoken != 0x3D) lasttoken = currtoken;

}
lastpress = key;
}
}

VOID calc_opfunctions (CHAR token)
// Handle the operations. Lvalue holds the result and we test for
// consecutive operator presses.
{ CHAR data result;
switch(token)
// Add.
{ case '+' : if ((currtoken == '=' ) || ((lastpress >= 0x30) && (lastpress <=0x39)))
{ lvalue += rvalue;
result = calc_chkerror(lvalue);
}
else
{ result = SLEEP; } break;
// Subtract.
case '-' : if ((currtoken == '=' ) || ((lastpress >= 0x30) && (lastpress <=0x39)))
{ lvalue -= rvalue;
result = calc_chkerror(lvalue);
}
else
{ result = SLEEP;} break;
// Multiply.
case '*' : if ((currtoken == '=' ) || ((lastpress >= 0x30) && (lastpress <=0x39)))
{ lvalue *= rvalue;
result = calc_chkerror(lvalue);
}
else
{ result = SLEEP;} break;
// Divide.
case '/' : if ((currtoken == '=' ) || ((lastpress >= 0x30) && (lastpress <=0x39)))
{ if (rvalue)
{ lvalue /= rvalue;
result = calc_chkerror(lvalue);
}
else
{ result = ERROR;}
}
else
{ result = SLEEP;} break;
// Cancel.
case 'C' : lvalue = 0;
rvalue = 0;
currtoken = '0';
lasttoken = '0';
result = OK; break;

default : result = SLEEP;

}
calc_output(result);
}


/************************************************************************
***** Utility Routines *****
***************************/

INT calc_chkerror (LONG num)
// Check upper and lower bounds for the display.
// i.e. 99999999 and -99999999.
{ if ((num >= -9999999) && (num <= 9999999))
return OK;
else
return ERROR;
}


VOID calc_output (INT status)
// Output according to the status of the operation.
// *Sleep* is used for the first op press after a full cancel
// or on startup.
{ switch (status)
{ case OK : calc_display(calc_decascii(lvalue)); break;
case SLEEP : break;
case ERROR : calc_display("Exception "); break;
default : calc_display("Exception "); break;
}
}


LONG calc_asciidec (CHAR *buffer)
// Convert the ASCII string into the floating point number.
{ LONG data value;
LONG data digit;
value = 0;
while (*buffer != ' ')
{ digit = *buffer - 48;
value = value*10 + digit;
buffer++;
}
return value;
}

CHAR *calc_decascii (LONG num)
// A rather messy function to convert a floating
// point number into an ASCII string.
{ LONG data temp = num;
CHAR xdata *arrayptr = &outputbuffer[MAX_DISPLAY_CHAR];
LONG data divisor = 10;
LONG data result;
CHAR data remainder,asciival;
INT data i;

// If the result of the calculation is zero
// insert a zero in the buffer and finish.
if (!temp)
{ *arrayptr = 48;
goto done;
}
// Handle Negative Numbers.
if (temp < 0)
{ outputbuffer[0] = '-';
temp -= 2*temp;
}

for (i=0 ; i < sizeof(outputbuffer) ; i++)
{ remainder = temp % divisor;
result = temp / divisor;

// If we run off the end of the number insert a space into
// the buffer.
if ((!remainder) && (!result))
{ *arrayptr = ' ';}

// We're in business - store the digit offsetting
// by 48 decimal to account for the ascii value.
else
{ asciival = remainder + 48;
*arrayptr = asciival;
}

temp /= 10;
// Save a place for a negative sign.
if (arrayptr != &outputbuffer[1]) arrayptr--;
}
done: return outputbuffer;
}


CHAR calc_testkey (CHAR key)
// Test whether the key is a digit or an operator. Return 1 for digit, 0 for op.
{ if ((key >= 0x30) && (key <= 0x39))
{ return 1;}
else
{ return 0;}
}

/************************************************************************
***** I/O Routines *****
***********************/

CHAR calc_getkey (VOID)
// Use the input routine from the *Keypad_Read* assembly file to
// Scan for a key and return ASCII value of the Key pressed.
{ CHAR data mykey;
do mykey = input();
while (mykey == 0);
return mykey;
}

VOID calc_display (CHAR buf[MAX_DISPLAY_CHAR])
// Use the Output and Clearscreen routines from the
// *LCD_Write* assembly file to output ASCII values to the LCD.
{ INT data i = 0;
clearscreen();
for (i ; i <= MAX_DISPLAY_CHAR ; i++)
{ if (buf != ' ')
{ output(buf); }
}
}
 
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