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| | #301 |
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Yes, I also spent a great deal of effort and time explaining this to him in not one but TWO previous thread. It's just one more of the many questions where people have gone to great lengths to give him the answer and he just ignores it and asks the question again.
__________________ Tanaka Sensei (avatar) says: Please spell it "ridiculous" correctly! Not "rediculous". ^^ Last edited by dknguyen; 14th July 2009 at 02:45 AM. | |
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| | #302 | |
| Quote:
What shape defines the paths?
__________________ She 'tis not there. | ||
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| | #303 |
| This question was relevant to my previous threads. One reason is that I think that it can be discussed independently.
__________________ She 'tis not there. | |
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| | #304 | |
| Quote:
__________________ She 'tis not there. Last edited by jasonbe; 14th July 2009 at 04:51 AM. | ||
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| | #305 |
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Hi, You know you could construct a discreet version of the sheet with resistors that are all of equal value and connected in a grid pattern. You could then try to find generalizations about what the resistance is between any two points. Although you would want to use many more resistors, a very very rough approximation would be four resistors forming a single square, where there are nodes at the corners. Across any of the sides we would measure R in parallel with 3*R which equals (0.75*R), but across any two corners diagonally we would measure 2*R in parallel with 2*R, which is of course simply R. You could then generalize for positions x and y. With more resistors you would find that the approximation becomes better and better, and when R approaches zero ohms the solution approaches the exact solution. I believe that for the application you are looking at it becomes very difficult to detect multiple pieces even when they can inject their own frequency. For one such object i think it would be a probable solution to detecting position, but for multiple objects it becomes very difficult. You might instead try using a grid of whatever resolution you need. You usually dont need infinitesimal resolution anyway for detecting game pieces. Alternately, maybe high frequency sound communication where the piece sends out its own id signal, or overhead sonar. The resistive sheet method probably wont work for multiple pieces anyway unless there is something unique about each one because you might end up with the position where there are pieces getting in the way of other pieces similar to what would happen with cameras oriented on the right side and upper side of the board for example. If one piece gets in the way of another piece along any one axis, it works ok because you always have the other axis, but if both paths become obscured you can not see the inside piece. Last edited by MrAl; 14th July 2009 at 05:11 AM. | |
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| | #306 | |
| Quote:
__________________ Tanaka Sensei (avatar) says: Please spell it "ridiculous" correctly! Not "rediculous". ^^ | ||
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| | #307 | |
| Quote:
__________________ She 'tis not there. | ||
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| | #308 |
| I don't remember having asked for it.
__________________ She 'tis not there. | |
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| | #309 | |
| Quote:
Yes the discreet model is for developing the math for the real sheet. I guess you could use timed signals, but then how would you have each pieces time sync'ed to the other pieces? Are you prepared to make each piece active...that is, having it's own internal power source? That is a main question to be answered: active or passive pieces? Last edited by MrAl; 14th July 2009 at 06:22 AM. | ||
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| | #310 | |
| Suprise surpise. Rephrasing the question does not change the question. This time you said "current paths", the first time you said "current distributions". Quote:
__________________ Tanaka Sensei (avatar) says: Please spell it "ridiculous" correctly! Not "rediculous". ^^ Last edited by dknguyen; 14th July 2009 at 08:40 AM. | ||
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| | #311 | |
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Hi DK, Oh i see, well he should know then that that will not work, at least not in the real world. There at least has to be some restrictions on the positioning of the pieces. Some arrangements of pieces will not allow 2d detection, and still other arrangements will require extreme measurement resolutions which would probably get lost in the noise of the uncertainty of the resistive gradients of the sheet. Just how perfect a sheet can you get anyway? Take for example a 9 piece arrangement in a pattern similar to boxes in a tic tac toe game. How to detect the center piece? Yes you can alter the angles of measurements, but then that brings up the question of how small the pieces are, and what if they are some day placed in the same arrangement as the tic tac toe board but on a different angle? You'd have to use multiple scanning angles, which would mean multiple wires attached to the sheet. Do yourself a favor and move to video scanning now, you'll save time. Either that or you'll have to move to active pieces. Last edited by MrAl; 14th July 2009 at 09:50 AM. | ||
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| | #312 | |
| Quote:
The pieces would not have to be synchronized with the other pieces - only with a unit that processed the signals as they were sent at different intervals. At this time I'm thinking that the pieces will be passive.
__________________ She 'tis not there. Last edited by jasonbe; 14th July 2009 at 08:14 PM. | ||
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| | #313 | |
| Quote:
__________________ She 'tis not there. | ||
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| | #314 | |
| Quote:
The first and second problems are related. If I can detect one game piece, then I can detect two game pieces by opening part of the circuit to each piece at different times. This will allow more than two game pieces if done accordingly. This, however, may result in pieces equal distant from a contact on the sheet giving the same readings. If there were two contacts on the sheet - which I don't mind adding, the position of each game piece could be narrowed down - as far as I can tell, to two locations. To prevent two signals associated with the contacts on the sheet from interfering with each other, part of the circuit to each of the wires - of which these contacts could be comprised, could be opened at different times. In the same way, a third contact on the sheet could be used to pinpoint the locations of game pieces. In this way, to measure the location of two game pieces with three contacts on the sheet would require opening and closing the circuit in such a way that at any one time only one contact on the sheet and only one connection to a game piece would be part of the circuit that was closed - and the other contacts on the sheet and wires to the game pieces would be part of the open part of the circuit at that same time. I don't mind experimenting with a sheet that may be imperfect.
__________________ She 'tis not there. Last edited by jasonbe; 14th July 2009 at 10:22 PM. | ||
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