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| | #1 |
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In my Systems and Control class I am designing a hand steady game. This is to teach people hand eye co-ordination. I am aiming to make it count every time the "wand" touches the wire. I have managed to get a circuit from the program "Crocodile Clips" (A picture of this circuit is attached). This works well but i do not know how to transfer this to a PCB. Can anyone help me or make a better suggestion of how to make this circuit successful? Thanks, Stevo2005 | |
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| | #2 |
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To make a PCB you start by drawing a rough layout on paper and arrange the ICs so as to minimise the track lengths and the number of cross overs. It is a trial and error process, so do it in pencil. Draw it looking at the component side so the tracks are in "xray" view. Then find a PCB layout software so you can lay it out & produce a print from which the PCB can be made. There was a thread recently about making PCBs. See "My first PCB" in Electronics Chat.
__________________ Len Last edited by ljcox; 11th January 2007 at 09:19 PM. | |
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| | #3 |
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I don't know the answer to your question, but I have a suggestion for your circuit. You might want to add a non-retriggerable one-shot or a debouncer between your wand/wire "switch" and the clock input. If you don't, you will almost certainly get multiple clock pulses every time they touch.
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| | #4 |
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I agree with ronh, debouncing is a very good idea. I'm not sure you should create a PCB for it, especially if you've never done it before. Why not lay it out on perf board? It's a pretty simple design and shouldn't be too hard to wire up point-to-point. If you insist on a PCB, I recommend you get eagle. cadsoftusa.com. it's free but will take some learning. Phil | |
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| Tags |
| counter, digit, display, game, hand, segment, steady |
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| Display Modes | |
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